regions Aorsia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Horses | 3 | |
| Livestock | 2 | |
| Dyes | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Steppe |
| Climate | Cold semi arid |
| Water source | River |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Scythian, Alanic |
| Cultural homeland | Aorsian |
Whoever holds Aorsia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Scythian area of recruitment (7 units)
Alanic area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Alanic Horse Archers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |