regions Akragas - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Akragas

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Map of Akragas and its neighbours

Its settlement is Acragas, held at the campaign start by Acragas (Greek), their capital.

People: Dorian 70%, Italic 30% · Trade goods: Sulphur ×4, Grain ×2, Horses ×2, Olives ×2, Pitch, Bitumen & Tars ×2

Trade goods

Trade good Amount
Sulphur 4
Grain 2
Horses 2
Olives 2
Pitch, Bitumen & Tars 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 70%, Italic 30%
Fertility 7 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Gemina early
Specialty recruitment Euzonoi
Cultural homeland Akragantine

Units raised here

Whoever holds Akragas can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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