regions Agriania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Agriania

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Map of Agriania and its neighbours

Its settlement is Agrianon Teichos, held at the campaign start by Antigonid Kingdom (Western Hellenistic).

People: Paeonian 95%, Thracian 5% · Trade goods: Sheep, Wild Animals

Trade goods

Trade good Amount
Sheep 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Paeonian 95%, Thracian 5%
Fertility 4 / 14
Terrain Mountain valley
Climate Humid sub tropical
Water source River
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Thracian, Paionian, Parthica early
Specialty recruitment Thracian hillmen
Cultural homeland Paionian

Units raised here

Whoever holds Agriania can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (7 units)

Unit Requires
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Paionian area of recruitment (3 units)

Unit Requires
Agrianian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Paionian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Thracian hillmen area of recruitment (1 unit)

Unit Requires
Thracian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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