regions Adramyttenos_Kolpos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Adramyttenos Kolpos

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Map of Adramyttenos Kolpos and its neighbours

Its settlement is Adramyttion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Aeolian 70%, Mysian 30% · Trade goods: Perfumes & Medicinal Herbs ×2, Pitch, Bitumen & Tars ×2, Silver ×2, Copper, Olives

Trade goods

Trade good Amount
Perfumes & Medicinal Herbs 2
Pitch, Bitumen & Tars 2
Silver 2
Copper 1
Olives 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Aeolian 70%, Mysian 30%
Fertility 6 / 14
Terrain Mountain valley
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
Mine deposits Copper (quantity 1), Silver (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Mysian, Greek, Ferrata early

Units raised here

Whoever holds Adramyttenos Kolpos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Mysian area of recruitment (4 units)

Unit Requires
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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