cultures scythian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Scythian
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11 factions · 20 settlements at the start
Factions
11 factions are Scythian, holding 20 settlements at the start of the campaign (1.5% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Chorasmia | 4 | Scythian |
| Royal Scythians | 4 | Scythian |
| Aorsi | 2 | Scythian |
| Royal Sarmatians | 2 | Scythian |
| Saka | 2 | Scythian |
| Siraces | 2 | Scythian |
| Arshi | 1 | Scythian |
| Iazyges | 1 | Scythian |
| Kucha | 1 | Scythian |
| Rhoxolani | 1 | Scythian |
| Scythians | — | Scythian |
What its factions believe
All 11 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Scythian | 11 | Chorasmia, Royal Scythians, Aorsi, Royal Sarmatians, Saka, Siraces, Arshi, Iazyges, Kucha, Rhoxolani, Scythians |
Buildings Scythian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).
Bonuses for being Scythian
These bonuses apply in a settlement only when its owner is Scythian.
| Effect | Where |
|---|---|
| public order (happiness) +2 | Fine Horses Exports (Rural) |
| public order (happiness) +2 | Horse Breeder (Rural) |
Agents and forts
What it costs a Scythian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |