cultures scythian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Scythian

← all cultures · all factions · wiki index

11 factions · 20 settlements at the start

Factions

11 factions are Scythian, holding 20 settlements at the start of the campaign (1.5% of the map).

Faction Provinces at the start Default belief
Chorasmia 4 Scythian
Royal Scythians 4 Scythian
Aorsi 2 Scythian
Royal Sarmatians 2 Scythian
Saka 2 Scythian
Siraces 2 Scythian
Arshi 1 Scythian
Iazyges 1 Scythian
Kucha 1 Scythian
Rhoxolani 1 Scythian
Scythians — Scythian

What its factions believe

All 11 of its factions follow the same belief.

Belief Factions Who
Scythian 11 Chorasmia, Royal Scythians, Aorsi, Royal Sarmatians, Saka, Siraces, Arshi, Iazyges, Kucha, Rhoxolani, Scythians

Buildings Scythian factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).

Bonuses for being Scythian

These bonuses apply in a settlement only when its owner is Scythian.

Effect Where
public order (happiness) +2 Fine Horses Exports (Rural)
public order (happiness) +2 Horse Breeder (Rural)

Agents and forts

What it costs a Scythian faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn