cultures iranian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Iranian
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7 factions · 21 settlements at the start
Factions
7 factions are Iranian, holding 21 settlements at the start of the campaign (1.6% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Pontus | 6 | Iranian |
| Cappadocia | 5 | Iranian |
| Characene | 4 | Mesopotamian |
| Atropatene | 3 | Iranian |
| Persis | 2 | Iranian |
| Parni | 1 | Iranian |
| Osrhoene | — | Assyrian |
What its factions believe
Its factions follow 3 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Iranian | 5 | Pontus, Cappadocia, Atropatene, Persis, Parni |
| Assyrian | 1 | Osrhoene |
| Mesopotamian | 1 | Characene |
Bonuses for being Iranian
These bonuses apply in a settlement only when its owner is Iranian.
| Effect | Where |
|---|---|
| Cappadocian belief +1 | Court of Law (Civic) |
| Iranian belief +1 | Court of Law (Civic) |
| Mesopotamian belief +1 | Court of Law (Civic) |
| Assyrian belief +1 | Court of Law (Civic) |
| Cappadocian belief +2 | Magnificent Court of Law (Civic) |
| Iranian belief +2 | Magnificent Court of Law (Civic) |
| Mesopotamian belief +2 | Magnificent Court of Law (Civic) |
| Assyrian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Iranian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
Agents and forts
What it costs a Iranian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |