cultures indian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Indian
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2 factions · 21 settlements at the start
Factions
2 factions are Indian, holding 21 settlements at the start of the campaign (1.6% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Indians | 15 | Indian |
| Maurya Empire | 6 | Indian |
What its factions believe
All 2 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Indian | 2 | Indians, Maurya Empire |
Buildings Indian factions cannot build
Bonuses for being Indian
These bonuses apply in a settlement only when its owner is Indian.
| Effect | Where |
|---|---|
| Indian belief +1 | Court of Law (Civic) |
| Indian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Indian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (happiness) +6 | Great Theatre (Leisure) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Indian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |