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Indian

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2 factions · 21 settlements at the start

Factions

2 factions are Indian, holding 21 settlements at the start of the campaign (1.6% of the map).

Faction Provinces at the start Default belief
Indians 15 Indian
Maurya Empire 6 Indian

What its factions believe

All 2 of its factions follow the same belief.

Belief Factions Who
Indian 2 Indians, Maurya Empire

Buildings Indian factions cannot build

Aqueduct (Sanitation).

Bonuses for being Indian

These bonuses apply in a settlement only when its owner is Indian.

Effect Where
Indian belief +1 Court of Law (Civic)
Indian belief +2 Magnificent Court of Law (Civic)

And these apply only when the owner is not Indian:

Effect Where
public order (law) +2 to +3 Court of Law (Civic)
public order (happiness) +6 Great Theatre (Leisure)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Indian faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn