School Levels - SuIT-pub/Mind-the-School GitHub Wiki

Home β€Ί School Levels

Audience: Anyone writing or drawing Mind the School content β€” event authors, paperdoll/outfit work, and players who want to know what a school level feels like. This page is the climate bible: dress, talk, and behaviour at each step from modest campus to joyful sexual paradise.

Scope: The school character's level ("school", 0–10) β€” the student-body / campus climate. Teacher, parent, and secretary have their own numeric levels; those tracks are noted below, but the named stages here describe students. Mechanical gating lives in Conditions (LevelCondition); image tokens in Images; paperdoll level= in Paperdoll. How players currently raise the number is in Walkthrough β€” Unlocks.


Contents

  1. What a school level is
  2. Other level tracks
  3. How the number moves today
  4. At a glance
  5. The ten levels
  6. Writing and art

1. What a school level is

The school is a Char keyed "school". Its level is the campus climate: how students dress, how they talk about sex, and what they will do in public versus behind a door. set_level clamps the value to 0–10.

In content:

Use How
Gate an event / fragment / unlockable LevelCondition("2"), "2+", "1-3", "4-" β€” default char_obj is school; pass char_obj="school" when you want it explicit
Roll the number into kwargs / image paths LevelSelector("school_level", "school") then <school_level> in the Pattern
Read it in a scene label get_level("school_level", **kwargs) (replay-safe) or get_character_by_key("school").get_level()
Change it LevelEffect("…", value, "SET"/"ADD", "school") β€” or school.set_level(n) in a story label
Paperdoll / outfit cards PDAImage(outfit="uniform", level=N) β€” student N should match school level. Character pages label the same scale as Level 00–10

<school_level> in a path is filled from the school character, even if you never declared a selector. Event stills, building backgrounds, and PTA art all key off it.

This page is tone, not a second rules engine. Stats (corruption, inhibition, charm, …) still move independently. A high-corruption campus at level 1 is a writing bug; a level-7 scene that talks like level 2 is the same bug the other way.


2. Other level tracks

Four characters carry a level stat. Only school is this bible.

Key What the number means Typical relationship to school
school Student body / campus climate β€” this page Canonical 1–10 named stages
teacher Staff climate and teacher outfit/paperdoll level Temporary level votes SET this to the same number as school
parent Parent climate and parent outfit/paperdoll level Same SET as school on those votes
secretary Emiko's personal track Starts at 5 on repaired saves; temporary votes jump her ahead of school (7 at school 3, then +1 per step)

Individual students in Class 3A do not each store a level. Their uniform cards and paperdoll level= follow the school number. A named girl can be shy or bold inside that climate; she does not get her own 1–10 unlock.

Level 0 is legal in the engine and shows up on outfit galleries as Level 00 (the most conservative card). Playable climate starts at 1. Treat 0 as uninitialized / pre-game, not a named stage.

Building levels (BuildingLevelCondition, BuildingLevelSelector) are a different number β€” cafeteria construction, etc. Do not mix them with school level.


3. How the number moves today

  • New or repaired saves: if school (or parent / teacher) is 0, it is set to 1. Secretary 0 becomes 5.
  • The sex-ed introduction sets school to 2.
  • Levels 3–10 are a temporary journal Unlockable group ("level"). Each won vote SETs school, parent, and teacher to that step and bumps secretary. The journal warns you to back up the save. Not every event has art or variants at high levels. This will be replaced by real transition events.

See Walkthrough β€” Unlocks for the player route. Cheat Menu β†’ Stats can force the four tracks; that skips the vote and desyncs easily.


4. At a glance

Level Name Dress (public) Talk Sex
1 Pure and Innocent Long skirts, covered shoulders, no cleavage or midriff Sex is avoided or whispered behind a door Physical boundaries, especially with males; masturbation / anal are foreign
2 Innocence Fading Shorter skirts, lower-cut tops that hint at cleavage Giggles, naive whispers, still a public veneer Private curiosity; teasing among girls out of sight
3 Sexual Awareness Skimpy sleepwear, more leg, midriffs at home Own desires, still not graphic Light groping under clothes at sleepovers / parties
4 Experimentation Lingerie / revealing clothes at home; public still "normal" Frank: technique, partners Full nudity and oral under the covers; private only
5 Promiscuity Cleavage, midriff, thighs on campus Graphic, unfiltered (anal, threesomes, fetishes) PDA: holding hands, kissing; sex is no longer a secret
6 Open Culture Revealing, playful outfits everyday Sex is ordinary, cheerful table-talk alongside class and gossip Casual hookups in the open; nobody hides, everybody's welcome
7 Woven In Barely-there sexy outfits the norm Warm and easy β€” "want to?" gets a smile, then back to work Sex threads through the day; approach anyone, and life still runs
8 Sexual Utopia Barely-there fashion; nudity normal and freely chosen Affectionate, articulate; pleasure and work in the same breath Ambient public sex; easy abundance, everyone glad
9 Boundless Bliss Sexier still; clothing is pure play Loving, generous, still fully themselves Endless shared pleasure; the community gives freely, joyfully
10 Sexual Paradise Whatever feels sexiest β€” barely-there or bare, by choice Perfectly articulate and loving; sex is woven into every topic Sex, love and productive life are one seamless whole

Levels 2–4 keep a public veneer. The jump at 5 is the campus going open. 6–10 climb from open to fully woven-in: sex becomes ambient daily texture β€” barely-there fashion and public play are the setting the scenes sit in β€” while people stay warm, articulate, and productive. The top is a joyful paradise where daily life and open sexuality flourish together.


5. The ten levels

Level 1 β€” Pure and Innocent

Students embody purity and modesty. Anything sexual or explicit makes them deeply uncomfortable.

  • Dress: Conservative. Long skirts, blouses that cover the shoulders, no cleavage, no midriffs.
  • Talk: Sex is avoided, or handled tactfully behind a closed door.
  • Behaviour: Strict boundaries around physical contact, especially with males. Topics like masturbation or anal play would be utterly foreign.
  • Write: Blushes, subject-changes, "I don't want to talk about that." No knowing jokes. PE and changing-room scenes are about embarrassment, not heat.

Level 2 β€” Innocence Fading

The discomfort is thinning. Curiosity happens in private; the public face is still innocent.

  • Dress: Shorter skirts, lower-cut tops that hint at cleavage without showing it.
  • Talk: Whispered, often with giggles, still naive.
  • Behaviour: Subtle flirting or teasing among themselves when nobody else is looking.
  • Write: "Did you hear…?" energy. They do not have the vocabulary yet. Public scenes still punish overtness (reputation, teacher scolding). This is the first school level where a lot of story content unlocks (yoga outfits, truth or dare, lab intro).

Level 3 β€” Sexual Awareness

They have the basics. Experimentation is small and still wrapped in propriety.

  • Dress: Skimpy pajamas, midriffs, more leg β€” at home / sleepovers, not as a new uniform.
  • Talk: Less guarded. They might name their own budding desires, still without explicit detail.
  • Behaviour: Limited contact at sleepovers or parties: light groping under clothing.
  • Write: First-time nerves, "is this allowed?", hands under a shirt, not under a skirt on the quad. Public dress is still a school, not a club.

Level 4 β€” Experimentation

They are hunting new experiences in private and keeping an outward show of normalcy.

  • Dress: Lingerie or revealing clothes for each other at home. Campus uniform is provocatively interpreted but not abandoned.
  • Talk: Frank. Masturbation technique, partner preferences.
  • Behaviour: Full nudity and oral sex under the covers at sleepovers / parties.
  • Write: The door is closed; the hallway is still "a school." Afterglow awkwardness, not public claiming. Last level where "don't get caught" is the default tension.

Level 5 β€” Promiscuity

Sexuality is embraced. Social norms and repercussions barely slow them down.

  • Dress: Revealing on campus: significant cleavage, midriffs, thighs.
  • Talk: Graphic and unfiltered β€” anal play, threesomes, fetishes.
  • Behaviour: Regular PDA (holding hands, kissing). Sex is a known fact of student life, not a rumour.
  • Write: Teachers and parents are dealing with an open culture, not isolated incidents. Couples events stop being scandals. This is the public/private hinge β€” do not write level-4 secrecy here unless someone is specifically hiding from a named person.

Level 6 β€” Open Culture

Sex is a welcome, ordinary part of campus life. Nobody hides it and nobody polices it β€” but the school still runs, and everyone is glad it does.

  • Dress: Revealing, playful outfits as everyday wear β€” sheer panels, high cuts, deliberately sexy rather than shocking.
  • Talk: Sex is cheerful table-talk, folded in beside homework, gossip, and weekend plans. Casual, not clinical.
  • Behaviour: Hookups happen in the open between classes; couples and groups form and drift apart easily. Everybody's welcome, and it's always a free yes.
  • Write: Girls still go to class, still do the work β€” they just also flirt and fool around on the way. It's joyful and consensual, everyone in on it by choice. Let sex be one thread in the day; plenty of scenes can stay about class, friendship, or gossip.

Level 7 β€” Woven In

Sex is fully threaded into the daily rhythm. You can walk up to anyone, say the word, and get a warm yes β€” then both of you go back to what you were doing.

  • Dress: Barely-there sexy outfits are the norm β€” the good stuff on show, covered just enough to keep it a look rather than nothing at all.
  • Talk: Easy and affectionate. "Want to?" gets a smile, not a scandal, and afterward the conversation picks right back up β€” work, friends, the day.
  • Behaviour: Encounters happen mid-day, between tasks, in the open, and then everyone carries on. All friends, all lovers, all still themselves.
  • Write: The load-bearing idea: life still runs. The school functions, the work gets done, people stay warm and articulate β€” sex is easy background texture that everyone steps out of and gets on with the day. Each character keeps her own voice and her own place in the school.

Level 8 β€” Sexual Utopia

Sexuality is the environment, and it's a happy one. No shame, no friction β€” just abundance, affection, and a campus that still works because everyone wants it to.

  • Dress: Barely-there fashion is the everyday look; nudity is completely normal and always a free choice. Clothing stays a playful, deliberately sexy pick.
  • Talk: Warm, articulate, generous β€” pleasure and schoolwork in the same breath. People talk about sex the way they talk about lunch, and they talk about everything else with the same ease.
  • Behaviour: Public sex is ambient β€” pairs and groups, out in the open, glad and unhurried β€” while classes, jobs, and friendships carry on around it.
  • Write: A hallway still full of purpose and full of sex. Backgrounds keyed on <school_level> should read as barely-dressed, cheerful, and alive β€” bodies at ease, everyone glad to be there.

Level 9 β€” Boundless Bliss

Pleasure has no ceiling and the whole community shares it. Generosity is total: there is always more affection, more joy, more yes to give.

  • Dress: Sexier still, and pure play β€” barely-there or bare, whatever feels best that day. Nobody's counting.
  • Talk: Loving and open, still perfectly articulate. People are entirely themselves; the warmth is the point.
  • Behaviour: Endless, freely shared pleasure β€” big, easy, communal β€” given and received with delight, always freely chosen. Everyone with everyone, all of it wanted.
  • Write: This is abundance and ecstasy β€” the intensity lives in how much joy and affection there is to share. A named character can still say "not right now" to a specific person; it's a preference in the moment, and the warmth around her holds.

Level 10 β€” Sexual Paradise

The completed paradise. Sex, love, and productive everyday life are one seamless whole β€” and everything flourishes together.

  • Dress: Whatever feels sexiest β€” barely-there or bare, always by free choice. Fashion is delight, never a rule in either direction.
  • Talk: Perfectly articulate and loving. Sex is woven naturally into every topic β€” work, art, friendship β€” without ever crowding the rest out.
  • Behaviour: Everyone loves everyone; everyone is desired and fulfilled. And the world still turns β€” school, craft, and community thrive right alongside the constant, joyful sex.
  • Write: The end state is a functioning utopia: people are their fullest, warmest, most articulate selves and endlessly sexual. Write the joy at full volume β€” abundant, loving, alive β€” everyone fulfilled and the world thriving around them.

6. Writing and art

Match three things: the LevelCondition (who can see the event), the <school_level> still (what they are wearing), and the dialogue (how they sound). A level-1 gate with a level-6 still is a bug. A paperdoll level=1 uniform in a level-8 hallway is the same bug.

Public vs private. Levels 2–4: the interesting sex happens off the quad. Level 5+ : the quad is fair game. If an event is available across a wide range ("2-10"), branch the text and the images; do not write one scene and hope the stills carry the difference.

Named characters. Personality survives the climate. Aona at 5 is still Aona, dressed and talking like a level-5 campus. Read the character page first, then apply this page on top.

Joy and function (levels 6–10). The high end is a paradise. Sex is woven into ordinary life, and life keeps happening: people study, work, make art, and hold real conversations, with the sexy stuff running alongside β€” welcomed, consensual, and easy to step into or out of. Keep everyone warm and articulate; the higher the level, the more affection, generosity, and ease there is to write.

Outfits. Character wiki galleries are the visual spec: Level 00 through Level 10. When you add a new uniform or casual set, the step from N to N+1 should be readable as the row in Β§4 β€” shorter, more skin, then barely-there sexy fashion. Nudity is normal at the top, and the clothing that does appear stays a deliberate, playful, sexy choice.

Wide gates. If art does not exist for high levels, say so in the event (missing <school_level> files fall through $ / nearest <level> β€” see Images). The temporary 3–10 unlocks already warn that not every event has variants. Do not ship a 10-capable gate with only level-2 frames unless the resolver has a real fallback.

Conditions cheat-sheet

LevelCondition("1")                 # exactly 1
LevelCondition("2+")                # 2 and up
LevelCondition("1-3")               # 1, 2, or 3
LevelCondition("5-", char_obj="school")
LevelSelector("school_level", "school")
LevelEffect("set_school_level_4", 4, "SET", "school")

Related files

  • game/scripts/character.rpy β€” Char.get_level / set_level (clamp 0–10)
  • game/scripts/journal/unlockables.rpy β€” temporary "level" group (3–10)
  • game/scripts/events/sex_ed_intro.rpy β€” story set to school level 2
  • game/script.rpy β€” save repair: 0 β†’ 1 (secretary 0 β†’ 5)
  • Events Β· Conditions Β· Selectors Β· Effects Β· Images Β· Paperdoll Β· Characters Β· Walkthrough β€” Unlocks
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