Walkthrough Event Chains - SuIT-pub/Mind-the-School GitHub Wiki

[!WARNING] Spoilers. This page walks through every story chain scene by scene, including how each one ends.

Home β€Ί Walkthroughs β€Ί Story chains

The scripted routes. Each section lists when, where, and what happens, then the next trigger. Choices that change later scenes are called out.

First week

The game opens on a short inspection of the campus. On 2–4 January 2023, walk into each building at least once. The first visit plays a one-shot intro instead of the regular pool:

Building What you see
Courtyard Students hanging around; first impression of the yard
Gym P.E. in progress
Kiosk The snack bar the school currently lives on
Office Emiko and the empty headmaster's desk
School building Classes in session
Dormitory Students in their rooms

On the morning of day 5 the first PTA meeting fires on its own. After that, an epilogue at early noon wraps the week. You do not need to hunt these β€” they are time-check events.

Until this week is over, many sandbox events stay locked behind the intro flag.

First potion

On 9 January the leftover potion from the opening is still in the students' systems. Visit the same buildings again (courtyard, gym, office, school, dormitory). The scenes are more uninhibited than usual β€” underwear in the yard, groggy classes, Emiko covering for you.

A second time-check later that day confirms you have seen the potion round. On the morning of day 10 a final epilogue closes the intro.

After this, memories of the potion week go fuzzy. That is the start of New Management.

New Management

This is a Situation (journal bar), not a numbered event chain. After the potion week the campus is deciding whether you are actually the headmaster. Teachers stay cautious, students test the rules, parents watch.

The bar drifts down on its own if you do nothing. Patrol, look around, hold counselling, check classes, and work the office to push it up. Injected scenes change as the bar moves β€” empty nameplate, Emiko on the private line, Aona mistaking you for the janitor, Miwa's memory gaps, rumours at the kiosk, and eventually a proper welcome.

Journal Guided tips (a passive) adds extra hints in some of those scenes. Thresholds fire short reaction events on their own when the bar crosses them (Emiko's pink slips, a district letter, a thaw from Yulan, Adelaide dropping the word "new").

Stay out of the deep negative. A district letter at the bottom of the bar is the game telling you the school is about to stop recognising you.

First class with 3A

When: weekdays, class time. Where: School building β†’ Teach Class.

You introduce yourself, Finola Ryan introduces the class, and 3A introduce themselves. This sets first_class to done. Several later chains β€” including Aona's sports bra β€” will not start until this has played.

Aona's sports bra

Aona cannot run P.E. comfortably. You take her into town for a sports bra. That shopping trip is also the gate for the sex-ed chain.

Prerequisites

  • First class with 3A finished
  • At least $200 (not $500 β€” that figure was from the old wiki)
  • School level 1–3 (P.E. teaching only exists in that range)

1. Running β€” Gym β†’ Teach P.E. (weekdays, class time)

P.E. is a composite lesson (intro, entrance, warm-up, main, end). Keep teaching until the running main fragment comes up. Aona complains that her chest hurts; she has no sports bra and cannot afford one in her size. You offer to write it off and take her to the city after school.

2. Bra shopping β€” evening, automatic

Once the running scene has finished, the shopping trip fires at evening on its own (time-check, not a map click).

You wait while Aona picks, or you pick a bra yourself. If you pick, you can ask her to try it, peek, wait, and β€” if inhibition is still high enough β€” swap her choice for the skimpier one. Buying always costs $200.

The game remembers whether she left with a normal bra, a skimpy bra she agreed to, or a skimpy bra you swapped in.

3. Changing-room gossip β€” next Teach P.E.

Miwa asks about the trip. The tone depends on the bra:

  • Normal bra β€” they are happy; tiny inhibition drop
  • Skimpy, with permission β€” Miwa thinks it looks good
  • Skimpy, swapped β€” Aona tells Miwa the headmaster bought the wrong one; bigger inhibition drop, small happiness hit

4. Running, take two β€” Teach P.E. again

The class runs laps. If you swapped the bra, Aona calls you on it after class; you can talk her into keeping it. The chain is done after this fragment.

First time naughty

Not a named chain in the old wiki so much as a gate. Sex ed will not start until Emiko is at secretary level 6. The story way to get there is this scene.

When: weekdays, daytime. Where: Office β†’ Work β†’ Hold counselling sessions.

  1. Play the normal counselling scene at least three times (Yuriko, Elsie, or Easkey).
  2. The next counselling pull can be First time naughty: Yuriko is waiting, then Emiko takes over. Inhibition and corruption swing hard; Emiko's level goes 5 β†’ 6.

After this, Office β†’ Call secretary β†’ Naughty time is a sandbox (desk / floor variants, several outfits). It is optional. The chain only needed the level-up.

The temporary Level 3 journal unlock also sets Emiko to level 7, which skips this gate. That is a debug-style shortcut, not the intended route.

Sex ed introduction

You float theoretical sex education with Emiko, win over the teachers, present to the PTA, vote it in, then teach the first class.

Prerequisites

  • Aona's shopping trip finished
  • Emiko at secretary level 6+
  • Sex-ed progress not already started

1. Ask Emiko β€” Office β†’ Call secretary

When: Monday, daytime.

You float the idea. She likes it but wants the staff on board first, and suggests preparing teaching material. A two-day timer starts.

2. How to approach the teachers β€” Office β†’ Work

When: weekdays, daytime, at least two days after step 1.

You decide to sell it through their own subjects and ask Emiko to schedule a staff meeting for the next morning (or Monday, if it is already late in the week).

3. Teachers' opinions β€” automatic, morning, Mon–Thu

Finola, Chloe, Lily, Yulan, and Zoe hear the pitch. They are sceptical but you get enough room to prepare a proper presentation.

4. Preparing the presentation β€” Office β†’ Work (daytime)

You put the slides together. Next step unlocks Schedule meeting.

5. Presenting sex ed β€” Office β†’ Schedule meeting

When: weekdays, free time.

You present to staff. Progress moves to the PTA discussion pool.

6. PTA discussion

At the next PTA, a dedicated discussion fragment plays. Parents (including Yuki, Nubia, Adelaide) and student-rep Yuriko push back; you keep it theoretical and careful. The rule Theoretical Sex Education is added to the journal.

7. PTA vote

Schedule the vote from the journal and win enough faction support. A dedicated vote scene plays. If it passes, an assembly is queued.

8. Announcing sex ed β€” automatic, Friday evening

School assembly. The rule is public.

9. Weekend mini-events (any of these, high priority)

Until Monday morning, these replace the usual weekend pulls:

Where Who What
Courtyard (any action) students Discussing the new material
Dormitory Gloria Goto, Miwa Igarashi Studying the pamphlet in a dorm room
Dormitory Luna Clark, Seraphina Clark Already modifying their uniforms

10. First day after β€” automatic, Monday morning

Campus reaction. Small inhibition drop, happiness up.

11. First sex ed class β€” automatic, Monday early noon

Finola teaches 3A. Education up, inhibition down, corruption and happiness up. The chain is done; Teach Class β†’ Sex Ed becomes a regular composite lesson.

New yoga outfit

Zoe adds yoga to P.E. The class needs outfits. You volunteer students, try samples, bring in Linh for measurements, announce a "health checkup", then hand out the new kit.

Prerequisites

  • School level 2 or 3
  • 50% chance when the fragment is rolled β€” keep attending PTAs

1. Zoe's announcement β€” PTA discussion

Zoe tells the meeting she is adding yoga. Progress starts.

2. Checking yoga class β€” Gym β†’ Check P.E. (weekdays, class time)

First look at 3A in yoga with Zoe. Charm and education up.

3. Checking again β€” same action

A second visit. Same stats. Starts a 4-day timer.

4. Dressing volunteers β€” School building β†’ Check Classes

When: weekdays, class time, 4 days after step 3.

Luna, Elsie, and Hatano volunteer to try sample outfits. Inhibition dips.

5. Trying on outfits β€” Office, evening, weekdays

The volunteers try the samples in the office. Inhibition / corruption / charm.

6. Where to get the measurements? β€” Office (daytime)

You need proper sizing. Progress, then a 4-day wait.

7. Zoe found someone β€” School building (daytime), 4 days later

Zoe has asked Linh Nguyen (the nurse) to help.

8. Announcing general health care β€” automatic, Monday early noon

You announce a "general health checkup" to 3A so the measurements look official.

9. Great health checkup day β€” automatic, Tuesday noon

Linh measures the class. Inhibition down, education up. Another 4-day timer.

10. Distributing the outfits β€” Gym β†’ Check P.E., 4 days later

Zoe hands out the new yoga kit. Charm and education up, inhibition down.

After this, Yoga Class (Gym β†’ Check P.E., school level 2+) becomes a regular event.

Truth or dare

A night-time glimpse of a topless student on the courtyard leads to a private game in the dorms.

Prerequisites

  • School level 2 or 3
  • Chain not already started

1. What do I spot there in the dark? β€” Courtyard β†’ Patrol, night

You see a girl running without a top. Corruption up, inhibition down. The chain starts.

2. When do the girls meet? β€” School building β†’ Patrol (weekdays, class time)

Miwa Igarashi and Lin Kato talk about a recurring night-time get-together. Happiness up.

3. Where do the girls meet? β€” same action, next time it pulls

Ikushi Ito and Lin Kato. The meeting place is the dorms. Happiness up.

4. Snooping on the girls β€” Dormitory β†’ Peek at Students, weekdays night

A composite truth or dare with Ikushi, Lin, Miwa, and Ishimaru Maki. Two to six random truth/dare fragments play, then an end card. Fragments are level-gated (some only at 2–4 or 2–5, a few up to 10).

This is a peek, not a participation scene. After it finishes, the chain is done.

Lab intro

New relative to the old wiki. At school level 2 you start rebuilding a makeshift lab from scavenged gear. Later steps (full potion production) are still incomplete in the code β€” steps 1–6 below are what currently fires.

When: weekdays, daytime, unless noted.

  1. Office β†’ Work β†’ Lab β€” you decide to use the last notes and check the old lab building.

  2. Labs β†’ Look around β€” the building is wrecked; you need furniture and tools from around campus.

  3. Search the campus (highlights while this step is active):

    Location Action What you are looking for
    Gym Search Mortar and pestle
    Cafeteria Search Mortar, distilled water
    Dormitory Search Mortar, distilled water
    Kiosk Search Glassware
    Courtyard Patrol Gas burner (if you do not have it yet)
    Courtyard Search leftover lab junk
    School building Search Office supplies
    Office Search Office supplies

    Keep searching until you have office supplies, glassware, gas burner, distilled water, mortar and pestle, utensils, chemicals, and furniture.

  4. Office β†’ Work β†’ Lab again β€” you set the makeshift lab up.

  5. Office β†’ Lab β†’ Research β€” first look at recreating the base potion.

  6. Further produce/research beats exist; some later labels are still commented out. Treat anything after the first test potion as WIP.