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Overview
The server back-end (see Server Apis) is written in C# and hosted as a web service on Windows Azure. It provides a JSON interface to allow clients to interact with the game, without placing any other constraints or requirements on those clients. This should hopefully make it easier to provide platform specific variations.
There are currently no clients. I'd like to write a basic web client that'll work on anything with a web browser (phone/PC) and a Unity based visualiser that can run on a big screen for everyone to gather around.
Game Round
Each round can be broken up into several phases:
All players complete a phase, after which the next phase can start (e.g. everyone reinforces, then everyone issues battle orders, etc)