Combat Resolution - StephenE/DevoLAN GitHub Wiki
Combat resolution occurs in multiple subphases, which all follow the same basic rules. Resolution is done in the following order (as the consequences from one lead into the next):
- Border Clashes (When two regions both attack each other and meet in the middle)
- Mass Invasions (When one region is attacked by multiple regions)
- Invasions
- Spoils of war (When a mass invasion involved more than one player, was won and at least two sides have troops left)
Basic Rules
The attacking player gains 1d6 for each troop attacking, up to a maximum of 3d6. The defending player gains 1d6 for each troop defending, up to a maximum of 2d6.
Both players roll their dice. The highest dice from each is compared, with the highest number winning. The losing side has one troop eliminated from the game. If the defender and attackers both have a second dice, then it is matched in the same manner. On a draw, the attacker wins.
This continues until one side is out of troops.
Border Clashes
Each side follows the dice rules for attackers (up to 3d6). On a draw, both sides lose a troop.
Mass Invasions
Each attacker draws a pool based on their number of troops as per the basic rules. For each attacker, their highest value is compared to the defenders value as in the basic rules. This means a defender can be beaten by one attacker and in turn beat another. The attackers are evaluated in order of highest to lowest - if the defender runs out of troops, then they automatically lose to any remaining attackers (even if their dice roll was higher)
Invasions
Follow the basic rules exactly
Spoils of war
Follows the rules for border clashes if there are only two sides involved. Otherwise, follows the rules for Mass Invasions, but all players are treated as attacking players when deciding how many dice they have and on a draw, neither sides lose a troop (otherwise, we would end up with no one left to take the region!).