Methods_T_Furcadia_Net_DirectConnection_ClientBase - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
The ClientBase type exposes the following members.
Name | Description | |
---|---|---|
Connect | Connects to the Furcadia Server and starts the mini proxy. | |
Dispose() | ||
Dispose(Boolean) | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
SendServer(String) | Sends Data to the Game server | |
SendServer(INetMessage) | Sends the text to the game server | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
AsDouble | (Defined by ObjectExtensions.) | |
AsInt16 | (Defined by ObjectExtensions.) | |
AsInt32 | (Defined by ObjectExtensions.) | |
AsInt64 | (Defined by ObjectExtensions.) | |
AsString | (Defined by ObjectExtensions.) |