Methods_T_Furcadia_Net_DirectConnection_ClientBase - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ClientBase Methods

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

The ClientBase type exposes the following members.

Methods

 

Name Description
Public method Connect Connects to the Furcadia Server and starts the mini proxy.
Public method Dispose()
Protected method Dispose(Boolean)
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method SendServer(String) Sends Data to the Game server
Public method SendServer(INetMessage) Sends the text to the game server
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Extension Methods

 

Name Description
Public Extension Method AsDouble (Defined by ObjectExtensions.)
Public Extension Method AsInt16 (Defined by ObjectExtensions.)
Public Extension Method AsInt32 (Defined by ObjectExtensions.)
Public Extension Method AsInt64 (Defined by ObjectExtensions.)
Public Extension Method AsString (Defined by ObjectExtensions.)
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See Also

Reference

ClientBase Class
Furcadia.Net.DirectConnection Namespace

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