M_Furcadia_Net_DirectConnection_ClientBase_SendServer - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ClientBase.SendServer Method (INetMessage)

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Sends the text to the game server

Namespace: Furcadia.Net.DirectConnection
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public void SendServer(
	INetMessage message
)

VB

Public Sub SendServer ( 
	message As INetMessage
)

VB Usage

Dim instance As ClientBase
Dim message As INetMessage

instance.SendServer(message)

C++

public:
void SendServer(
	INetMessage^ message
)

F#

member SendServer : 
        message : INetMessage -> unit 

Parameters

 

message
Type: Furcadia.Net.INetMessage
[Missing documentation for "M:Furcadia.Net.DirectConnection.ClientBase.SendServer(Furcadia.Net.INetMessage)"]

See Also

Reference

ClientBase Class
SendServer Overload
Furcadia.Net.DirectConnection Namespace

⚠️ **GitHub.com Fallback** ⚠️