Page Index - Seifert69/DikuMUD3 GitHub Wiki
511 page(s) in this GitHub Wiki:
- Home
- DikuMUD3 Documentation
- The Game
- Zone Building
- Credits
- Manual:Credits
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- Manual:DIL
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- Manual:DIL Changes
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- Manual:DIL Examples
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- Manual:DIL Manual
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- Manual:DIL Manual (Full Listing)
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- Manual:DIL Manual acc modify()
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- Manual:DIL Manual act()
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- Manual:DIL Manual activator
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- Manual:DIL Manual addaff()
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- Manual:DIL Manual addcolor()
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- Manual:DIL Manual addequip()
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- Manual:DIL Manual addextra()
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- Manual:DIL Manual addstring()
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- Manual:DIL Manual argument
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- Manual:DIL Manual asctime()
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- Manual:DIL Manual Assignment
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- Manual:DIL Manual atoi()
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- Manual:DIL Manual attack spell()
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- Manual:DIL Manual beginedit()
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- Manual:DIL Manual block
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- Manual:DIL Manual break
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- Manual:DIL Manual Built In Functions
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- Manual:DIL Manual Built In Procedures
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- Manual:DIL Manual Built In Variables
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- Manual:DIL Manual cancarry()
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- Manual:DIL Manual cast spell()
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- Manual:DIL Manual change speed()
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- Manual:DIL Manual changecolor()
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- Manual:DIL Manual check password()
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- Manual:DIL Manual clear()
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- Manual:DIL Manual cmdptr
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- Manual:DIL Manual cmdstr
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- Manual:DIL Manual command()
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- Manual:DIL Manual continue
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- Manual:DIL Manual Data Types
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- Manual:DIL Manual delcolor()
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- Manual:DIL Manual delete player()
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- Manual:DIL Manual delstr()
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- Manual:DIL Manual delunit()
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- Manual:DIL Manual destroy()
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- Manual:DIL Manual DIL Constructs
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- Manual:DIL Manual dilcopy()
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- Manual:DIL Manual dildestroy()
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- Manual:DIL Manual dilfind()
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- Manual:DIL Manual Ending Notes
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- Manual:DIL Manual equipment()
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- Manual:DIL Manual excmdstr
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- Manual:DIL Manual excmdstr case
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- Manual:DIL Manual exec()
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- Manual:DIL Manual experience()
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- Manual:DIL Manual Expressions
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- Manual:DIL Manual extraptr
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- Manual:DIL Manual Fields
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- Manual:DIL Manual filesize()
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- Manual:DIL Manual findrndunit()
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- Manual:DIL Manual findroom()
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- Manual:DIL Manual findsymbolic()
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- Manual:DIL Manual findsymname()
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- Manual:DIL Manual findunit()
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- Manual:DIL Manual fits()
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- Manual:DIL Manual flog()
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- Manual:DIL Manual follow()
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- Manual:DIL Manual foreach()
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- Manual:DIL Manual Functions
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- Manual:DIL Manual gamestate()
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- Manual:DIL Manual getaffects()
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- Manual:DIL Manual getcolor()
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- Manual:DIL Manual getword()
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- Manual:DIL Manual getwords()
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- Manual:DIL Manual ghead()
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- Manual:DIL Manual goto
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- Manual:DIL Manual heartbeat
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- Manual:DIL Manual if()
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- Manual:DIL Manual in
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- Manual:DIL Manual insert()
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- Manual:DIL Manual integer
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- Manual:DIL Manual integerlist
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- Manual:DIL Manual interrupt()
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- Manual:DIL Manual isaff()
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- Manual:DIL Manual islight()
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- Manual:DIL Manual isplayer()
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- Manual:DIL Manual isset()
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- Manual:DIL Manual itoa()
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- Manual:DIL Manual killedit
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- Manual:DIL Manual left()
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- Manual:DIL Manual length()
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- Manual:DIL Manual link()
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- Manual:DIL Manual load()
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- Manual:DIL Manual loadstr()
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- Manual:DIL Manual log()
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- Manual:DIL Manual logcrime()
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- Manual:DIL Manual Making a Program
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- Manual:DIL Manual medium
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- Manual:DIL Manual meleeattack()
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- Manual:DIL Manual meleedamage()
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- Manual:DIL Manual Messages
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- Manual:DIL Manual mid()
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- Manual:DIL Manual moneystring()
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- Manual:DIL Manual mud(day,month,..)
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- Manual:DIL Manual nopriority
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- Manual:DIL Manual null
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- Manual:DIL Manual on ... goto ...
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- Manual:DIL Manual on activation()
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- Manual:DIL Manual openroll()
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- Manual:DIL Manual Operators
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- Manual:DIL Manual opponent()
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- Manual:DIL Manual pagestring()
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- Manual:DIL Manual pathto()
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- Manual:DIL Manual paycheck()
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- Manual:DIL Manual position update()
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- Manual:DIL Manual power
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- Manual:DIL Manual priority
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- Manual:DIL Manual purse()
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- Manual:DIL Manual quit
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- Manual:DIL Manual realtime
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- Manual:DIL Manual reboot
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- Manual:DIL Manual remove()
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- Manual:DIL Manual replace()
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- Manual:DIL Manual reset level()
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- Manual:DIL Manual reset race()
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- Manual:DIL Manual reset vlevel()
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- Manual:DIL Manual restore()
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- Manual:DIL Manual return
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- Manual:DIL Manual return()
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- Manual:DIL Manual right()
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- Manual:DIL Manual rnd()
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- Manual:DIL Manual savestr()
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- Manual:DIL Manual secure()
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- Manual:DIL Manual self
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- Manual:DIL Manual send done()
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- Manual:DIL Manual send pre()
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- Manual:DIL Manual send()
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- Manual:DIL Manual sendtext()
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- Manual:DIL Manual sendto()
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- Manual:DIL Manual sendtoall()
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- Manual:DIL Manual sendtoalldil()
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- Manual:DIL Manual set fighting()
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- Manual:DIL Manual set password()
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- Manual:DIL Manual set weight
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- Manual:DIL Manual set weight base
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- Manual:DIL Manual set()
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- Manual:DIL Manual setbright()
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- Manual:DIL Manual setweight()
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- Manual:DIL Manual SFB CMD
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- Manual:DIL Manual SFB COM
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- Manual:DIL Manual SFB DEAD
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- Manual:DIL Manual SFB DONE
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- Manual:DIL Manual SFB MSG
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- Manual:DIL Manual SFB PRE
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- Manual:DIL Manual SFB TICK
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- Manual:DIL Manual shell()
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- Manual:DIL Manual skill name()
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- Manual:DIL Manual spellindex()
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- Manual:DIL Manual spellinfo()
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- Manual:DIL Manual split()
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- Manual:DIL Manual stop fighting()
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- Manual:DIL Manual store()
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- Manual:DIL Manual strcmp()
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- Manual:DIL Manual strdir()
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- Manual:DIL Manual string
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- Manual:DIL Manual string in extraptr
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- Manual:DIL Manual string in string
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- Manual:DIL Manual string in stringlist
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- Manual:DIL Manual stringlist
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- Manual:DIL Manual strncmp()
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- Manual:DIL Manual subaff()
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- Manual:DIL Manual subextra()
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- Manual:DIL Manual substring()
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- Manual:DIL Manual target
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- Manual:DIL Manual textformat()
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- Manual:DIL Manual tolower()
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- Manual:DIL Manual toupper()
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- Manual:DIL Manual transfermoney()
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- Manual:DIL Manual unequip()
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- Manual:DIL Manual UNIT ST NPC
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- Manual:DIL Manual UNIT ST OBJ
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- Manual:DIL Manual UNIT ST PC
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- Manual:DIL Manual UNIT ST PC and UNIT ST NPC
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- Manual:DIL Manual UNIT ST ROOM
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- Manual:DIL Manual unitdir()
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- Manual:DIL Manual unitptr
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- Manual:DIL Manual unsecure()
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- Manual:DIL Manual unset()
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- Manual:DIL Manual visible()
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- Manual:DIL Manual wait()
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- Manual:DIL Manual walkto()
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- Manual:DIL Manual weapon info()
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- Manual:DIL Manual weapon name()
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- Manual:DIL Manual weather
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- Manual:DIL Manual while()
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- Manual:DIL Manual zoneptr
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- Manual:Game Mechanics
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- Manual:Game Mechanics Abilities
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- Manual:Game Mechanics Combat
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- Manual:Game Mechanics Introduction
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- Manual:Game Mechanics Levels
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- Manual:Game Mechanics Monsters
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- Manual:Game Mechanics Objects
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- Manual:Game Mechanics Rooms
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- Manual:Game Mechanics Skills
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- Manual:Help Files
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- Manual:Installation
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- Manual:Wizhelp Files
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- Manual:Zone Manual
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- Manual:Zone Manual Appendices
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- Manual:Zone Manual Appendices Complete magical transfers macros listing
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- Manual:Zone Manual Appendices Liquid macros file
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- Manual:Zone Manual Appendices Race Definitions in values.h
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- Manual:Zone Manual Appendices Reserved keyword listing
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- Manual:Zone Manual Appendices Skill definitions in values.h
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- Manual:Zone Manual Appendices Spell definitions in values.h
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- Manual:Zone Manual Appendices weapon definitions in values.h
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- Manual:Zone Manual Color and Formatting Codes
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- Manual:Zone Manual Color and Formatting Codes Color code descriptions and examples
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- Manual:Zone Manual Color and Formatting Codes Formatting code descriptions and examples
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- Manual:Zone Manual Color and Formatting Codes Formatting codes
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- Manual:Zone Manual General Compiler Information
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- Manual:Zone Manual General Compiler Information The VMC pre processor
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- Manual:Zone Manual Introduction
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- Manual:Zone Manual The DIL Section
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- Manual:Zone Manual The NPC Section
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- Manual:Zone Manual The NPC Section A more complex set of NPCs
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- Manual:Zone Manual The NPC Section Building your first NPC
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- Manual:Zone Manual The NPC Section Compiling and debugging your first NPC
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- Manual:Zone Manual The NPC Section DIL functions for NPCs
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- Manual:Zone Manual The NPC Section Dragon station with rooms and NPCs
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- Manual:Zone Manual The NPC Section NPC macros
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- Manual:Zone Manual The NPC Section Suggested NPC exercises
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- Manual:Zone Manual The Objects Section
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- Manual:Zone Manual The Objects Section Building your first object
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- Manual:Zone Manual The Objects Section Compiling and Debugging your first object
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- Manual:Zone Manual The Objects Section DIL functions for objects
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- Manual:Zone Manual The Objects Section Dragon station with rooms NPCs and objects
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- Manual:Zone Manual The Objects Section More complex objects
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- Manual:Zone Manual The Objects Section Object macros
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- Manual:Zone Manual The Objects Section Suggested object exercises
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- Manual:Zone Manual The Reset Section
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- Manual:Zone Manual The Reset Section Loading objects and NPCs
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- Manual:Zone Manual The Reset Section Reset walk through
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- Manual:Zone Manual The Reset Section Special reset functions
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- Manual:Zone Manual The Reset Section The complete dragon station
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- Manual:Zone Manual The Room Section
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- Manual:Zone Manual The Room Section A more complex set of rooms
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- Manual:Zone Manual The Room Section Building your first room
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- Manual:Zone Manual The Room Section Climbing
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- Manual:Zone Manual The Room Section Compiling and debugging your first room
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- Manual:Zone Manual The Room Section DIL functions for rooms
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- Manual:Zone Manual The Room Section Putting the rooms together
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- Manual:Zone Manual The Room Section Suggested room exercises
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- Manual:Zone Manual Unit Building Blocks
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- Manual:Zone Manual Zone Source File
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- Manual:Zone Manual Zone Source File Zone information section
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