Page Index - Seifert69/DikuMUD3 GitHub Wiki
258 page(s) in this GitHub Wiki:
- Home
- DikuMUD3 Documentation
- The Game
- Zone Building
- Credits
- Manual:Credits
- Manual:DIL
- Manual:DIL Changes
- Manual:DIL Examples
- Manual:DIL Manual
- Manual:DIL Manual (Full Listing)
- Manual:DIL Manual acc modify()
- Manual:DIL Manual act()
- Manual:DIL Manual activator
- Manual:DIL Manual addaff()
- Manual:DIL Manual addcolor()
- Manual:DIL Manual addequip()
- Manual:DIL Manual addextra()
- Manual:DIL Manual addstring()
- Manual:DIL Manual argument
- Manual:DIL Manual asctime()
- Manual:DIL Manual Assignment
- Manual:DIL Manual atoi()
- Manual:DIL Manual attack spell()
- Manual:DIL Manual beginedit()
- Manual:DIL Manual block
- Manual:DIL Manual break
- Manual:DIL Manual Built In Functions
- Manual:DIL Manual Built In Procedures
- Manual:DIL Manual Built In Variables
- Manual:DIL Manual cancarry()
- Manual:DIL Manual cast spell()
- Manual:DIL Manual change speed()
- Manual:DIL Manual changecolor()
- Manual:DIL Manual check password()
- Manual:DIL Manual clear()
- Manual:DIL Manual cmdptr
- Manual:DIL Manual cmdstr
- Manual:DIL Manual command()
- Manual:DIL Manual continue
- Manual:DIL Manual Data Types
- Manual:DIL Manual delcolor()
- Manual:DIL Manual delete player()
- Manual:DIL Manual delstr()
- Manual:DIL Manual delunit()
- Manual:DIL Manual destroy()
- Manual:DIL Manual DIL Constructs
- Manual:DIL Manual dilcopy()
- Manual:DIL Manual dildestroy()
- Manual:DIL Manual dilfind()
- Manual:DIL Manual Ending Notes
- Manual:DIL Manual equipment()
- Manual:DIL Manual excmdstr
- Manual:DIL Manual excmdstr case
- Manual:DIL Manual exec()
- Manual:DIL Manual experience()
- Manual:DIL Manual Expressions
- Manual:DIL Manual extraptr
- Manual:DIL Manual Fields
- Manual:DIL Manual filesize()
- Manual:DIL Manual findrndunit()
- Manual:DIL Manual findroom()
- Manual:DIL Manual findsymbolic()
- Manual:DIL Manual findsymname()
- Manual:DIL Manual findunit()
- Manual:DIL Manual fits()
- Manual:DIL Manual flog()
- Manual:DIL Manual follow()
- Manual:DIL Manual foreach()
- Manual:DIL Manual Functions
- Manual:DIL Manual gamestate()
- Manual:DIL Manual getaffects()
- Manual:DIL Manual getcolor()
- Manual:DIL Manual getword()
- Manual:DIL Manual getwords()
- Manual:DIL Manual ghead()
- Manual:DIL Manual goto
- Manual:DIL Manual heartbeat
- Manual:DIL Manual if()
- Manual:DIL Manual in
- Manual:DIL Manual insert()
- Manual:DIL Manual integer
- Manual:DIL Manual integerlist
- Manual:DIL Manual interrupt()
- Manual:DIL Manual isaff()
- Manual:DIL Manual islight()
- Manual:DIL Manual isplayer()
- Manual:DIL Manual isset()
- Manual:DIL Manual itoa()
- Manual:DIL Manual killedit
- Manual:DIL Manual left()
- Manual:DIL Manual length()
- Manual:DIL Manual link()
- Manual:DIL Manual load()
- Manual:DIL Manual loadstr()
- Manual:DIL Manual log()
- Manual:DIL Manual logcrime()
- Manual:DIL Manual Making a Program
- Manual:DIL Manual medium
- Manual:DIL Manual meleeattack()
- Manual:DIL Manual meleedamage()
- Manual:DIL Manual Messages
- Manual:DIL Manual mid()
- Manual:DIL Manual moneystring()
- Manual:DIL Manual mud(day,month,..)
- Manual:DIL Manual nopriority
- Manual:DIL Manual null
- Manual:DIL Manual on ... goto ...
- Manual:DIL Manual on activation()
- Manual:DIL Manual openroll()
- Manual:DIL Manual Operators
- Manual:DIL Manual opponent()
- Manual:DIL Manual pagestring()
- Manual:DIL Manual pathto()
- Manual:DIL Manual paycheck()
- Manual:DIL Manual position update()
- Manual:DIL Manual power
- Manual:DIL Manual priority
- Manual:DIL Manual purse()
- Manual:DIL Manual quit
- Manual:DIL Manual realtime
- Manual:DIL Manual reboot
- Manual:DIL Manual remove()
- Manual:DIL Manual replace()
- Manual:DIL Manual reset level()
- Manual:DIL Manual reset race()
- Manual:DIL Manual reset vlevel()
- Manual:DIL Manual restore()
- Manual:DIL Manual return
- Manual:DIL Manual return()
- Manual:DIL Manual right()
- Manual:DIL Manual rnd()
- Manual:DIL Manual savestr()
- Manual:DIL Manual secure()
- Manual:DIL Manual self
- Manual:DIL Manual send done()
- Manual:DIL Manual send pre()
- Manual:DIL Manual send()
- Manual:DIL Manual sendtext()
- Manual:DIL Manual sendto()
- Manual:DIL Manual sendtoall()
- Manual:DIL Manual sendtoalldil()
- Manual:DIL Manual set fighting()
- Manual:DIL Manual set password()
- Manual:DIL Manual set weight
- Manual:DIL Manual set weight base
- Manual:DIL Manual set()
- Manual:DIL Manual setbright()
- Manual:DIL Manual setweight()
- Manual:DIL Manual SFB CMD
- Manual:DIL Manual SFB COM
- Manual:DIL Manual SFB DEAD
- Manual:DIL Manual SFB DONE
- Manual:DIL Manual SFB MSG
- Manual:DIL Manual SFB PRE
- Manual:DIL Manual SFB TICK
- Manual:DIL Manual shell()
- Manual:DIL Manual skill name()
- Manual:DIL Manual spellindex()
- Manual:DIL Manual spellinfo()
- Manual:DIL Manual split()
- Manual:DIL Manual stop fighting()
- Manual:DIL Manual store()
- Manual:DIL Manual strcmp()
- Manual:DIL Manual strdir()
- Manual:DIL Manual string
- Manual:DIL Manual string in extraptr
- Manual:DIL Manual string in string
- Manual:DIL Manual string in stringlist
- Manual:DIL Manual stringlist
- Manual:DIL Manual strncmp()
- Manual:DIL Manual subaff()
- Manual:DIL Manual subextra()
- Manual:DIL Manual substring()
- Manual:DIL Manual target
- Manual:DIL Manual textformat()
- Manual:DIL Manual tolower()
- Manual:DIL Manual toupper()
- Manual:DIL Manual transfermoney()
- Manual:DIL Manual unequip()
- Manual:DIL Manual UNIT ST NPC
- Manual:DIL Manual UNIT ST OBJ
- Manual:DIL Manual UNIT ST PC
- Manual:DIL Manual UNIT ST PC and UNIT ST NPC
- Manual:DIL Manual UNIT ST ROOM
- Manual:DIL Manual unitdir()
- Manual:DIL Manual unitptr
- Manual:DIL Manual unsecure()
- Manual:DIL Manual unset()
- Manual:DIL Manual visible()
- Manual:DIL Manual wait()
- Manual:DIL Manual walkto()
- Manual:DIL Manual weapon info()
- Manual:DIL Manual weapon name()
- Manual:DIL Manual weather
- Manual:DIL Manual while()
- Manual:DIL Manual zoneptr
- Manual:Game Mechanics
- Manual:Game Mechanics Abilities
- Manual:Game Mechanics Combat
- Manual:Game Mechanics Introduction
- Manual:Game Mechanics Levels
- Manual:Game Mechanics Monsters
- Manual:Game Mechanics Objects
- Manual:Game Mechanics Rooms
- Manual:Game Mechanics Skills
- Manual:Help Files
- Manual:Installation
- Manual:Wizhelp Files
- Manual:Zone Manual
- Manual:Zone Manual Appendices
- Manual:Zone Manual Appendices Complete magical transfers macros listing
- Manual:Zone Manual Appendices Liquid macros file
- Manual:Zone Manual Appendices Race Definitions in values.h
- Manual:Zone Manual Appendices Reserved keyword listing
- Manual:Zone Manual Appendices Skill definitions in values.h
- Manual:Zone Manual Appendices Spell definitions in values.h
- Manual:Zone Manual Appendices weapon definitions in values.h
- Manual:Zone Manual Color and Formatting Codes
- Manual:Zone Manual Color and Formatting Codes Color code descriptions and examples
- Manual:Zone Manual Color and Formatting Codes Formatting code descriptions and examples
- Manual:Zone Manual Color and Formatting Codes Formatting codes
- Manual:Zone Manual General Compiler Information
- Manual:Zone Manual General Compiler Information The VMC pre processor
- Manual:Zone Manual Introduction
- Manual:Zone Manual The DIL Section
- Manual:Zone Manual The NPC Section
- Manual:Zone Manual The NPC Section A more complex set of NPCs
- Manual:Zone Manual The NPC Section Building your first NPC
- Manual:Zone Manual The NPC Section Compiling and debugging your first NPC
- Manual:Zone Manual The NPC Section DIL functions for NPCs
- Manual:Zone Manual The NPC Section Dragon station with rooms and NPCs
- Manual:Zone Manual The NPC Section NPC macros
- Manual:Zone Manual The NPC Section Suggested NPC exercises
- Manual:Zone Manual The Objects Section
- Manual:Zone Manual The Objects Section Building your first object
- Manual:Zone Manual The Objects Section Compiling and Debugging your first object
- Manual:Zone Manual The Objects Section DIL functions for objects
- Manual:Zone Manual The Objects Section Dragon station with rooms NPCs and objects
- Manual:Zone Manual The Objects Section More complex objects
- Manual:Zone Manual The Objects Section Object macros
- Manual:Zone Manual The Objects Section Suggested object exercises
- Manual:Zone Manual The Reset Section
- Manual:Zone Manual The Reset Section Loading objects and NPCs
- Manual:Zone Manual The Reset Section Reset walk through
- Manual:Zone Manual The Reset Section Special reset functions
- Manual:Zone Manual The Reset Section The complete dragon station
- Manual:Zone Manual The Room Section
- Manual:Zone Manual The Room Section A more complex set of rooms
- Manual:Zone Manual The Room Section Building your first room
- Manual:Zone Manual The Room Section Climbing
- Manual:Zone Manual The Room Section Compiling and debugging your first room
- Manual:Zone Manual The Room Section DIL functions for rooms
- Manual:Zone Manual The Room Section Putting the rooms together
- Manual:Zone Manual The Room Section Suggested room exercises
- Manual:Zone Manual Unit Building Blocks
- Manual:Zone Manual Zone Source File
- Manual:Zone Manual Zone Source File Zone information section