regions Tyndaritis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Tyndaritis

← regions and settlements · wiki index

Map of Tyndaritis and its neighbours

Its settlement is Tyndaris, held at the campaign start by Syracuse (Greek).

People: Dorian 70%, Italic 30% · Trade goods: Sulphur ×4, Fish ×2, Dyes, Iron, Perfumes & Medicinal Herbs

Trade goods

Trade good Amount
Sulphur 4
Fish 2
Dyes 1
Iron 1
Perfumes & Medicinal Herbs 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 70%, Italic 30%
Fertility 4 / 14
Terrain Mountains
Climate Mediterranean
Water source Springs
Port Natural harbour up to Shipwright
Mine deposits Iron (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Gemina early
Specialty recruitment Euzonoi

Units raised here

Whoever holds Tyndaritis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️