regions Trinobantia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Castrum Trinobantium, held at the campaign start by Trinovantes (Brittonic), their capital.
People: Celtic 100% · Trade goods: Fish ×2, Grain ×2, Livestock ×2, Glass, Pottery
| Trade good | Amount | |
|---|---|---|
| Fish | 2 | |
| Grain | 2 | |
| Livestock | 2 | |
| Glass | 1 | |
| Pottery | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 7 / 14 |
| Terrain | River valley |
| Climate | Oceanic |
| Water source | River |
| Port | Natural harbour up to Shipwright |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Brittonic, Equestris early |
| Cultural homeland | Trinovantian |
Whoever holds Trinobantia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Brittonic area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Brittonic Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Swordsmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |