regions Trinobantia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Trinobantia

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Map of Trinobantia and its neighbours

Its settlement is Castrum Trinobantium, held at the campaign start by Trinovantes (Brittonic), their capital.

People: Celtic 100% · Trade goods: Fish ×2, Grain ×2, Livestock ×2, Glass, Pottery

Trade goods

Trade good Amount
Fish 2
Grain 2
Livestock 2
Glass 1
Pottery 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 7 / 14
Terrain River valley
Climate Oceanic
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Brittonic, Equestris early
Cultural homeland Trinovantian

Units raised here

Whoever holds Trinobantia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Brittonic area of recruitment (4 units)

Unit Requires
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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