regions Segobrigia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Segobrigia

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Map of Segobrigia and its neighbours

Its settlement is Massalia, held at the campaign start by Massalia (Greek), their capital.

People: Ionian 80%, Celtic 20% · Trade goods: Fish ×3, Grapes ×3, Olives ×2, Pottery ×2, Slave Trade ×2

Trade goods

Trade good Amount
Fish 3
Grapes 3
Olives 2
Pottery 2
Slave Trade 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 80%, Celtic 20%
Fertility 6 / 14
Terrain Hills
Climate Mediterranean
Port Natural harbour up to Dockyard
Trade centre Tin trade centre
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Massaliote, Greek, Alaudae early
Specialty recruitment Euzonoi
Cultural homeland Massaliote

Units raised here

Whoever holds Segobrigia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (4 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Massaliote area of recruitment (4 units)

Unit Requires
Massaliote Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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