regions Salone - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Salone

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Map of Salone and its neighbours

Its settlement is Bithynion, held at the campaign start by Galatians (Gallic).

People: Paphlagonian 70%, Bithynian 10%, Celtic 10%, Phrygian 10% · Trade goods: Honey ×2, Livestock ×2, Timber ×2

Trade goods

Trade good Amount
Honey 2
Livestock 2
Timber 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Paphlagonian 70%, Bithynian 10%, Celtic 10%, Phrygian 10%
Fertility 5 / 14
Terrain Mountain valley
Climate Continental
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Bithynian, Paphlagonian, Ferrata early
Cultural homeland Bithynian

Units raised here

Whoever holds Salone can raise these 12 units here. A faction with one of them on its own roster raises it that way instead.

Paphlagonian area of recruitment (7 units)

Unit Requires
Masdyenian Infantry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Paphlagonian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Bithynian area of recruitment (5 units)

Unit Requires
Bithynian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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