regions Salamina - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Salamina

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Map of Salamina and its neighbours

Its settlement is Salamis, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Cypriot Greek 85%, Phoenician 15% · Trade goods: Glass ×2, Olives ×2, Flax, Grain

Trade goods

Trade good Amount
Glass 2
Olives 2
Flax 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Cypriot Greek 85%, Phoenician 15%
Fertility 6 / 14
Terrain Grassland
Climate Dry sub tropical
Water source River
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cypriot, Greek, Parthica early

Units raised here

Whoever holds Salamina can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Cypriot area of recruitment (1 unit)

Unit Requires
Cypriote Tarentine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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