regions Makronia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Makronia

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Map of Makronia and its neighbours

Its settlement is Makronopolis, held at the campaign start by Free Peoples (Libyan).

People: Caucasian 100% · Trade goods: Sheep ×2, Silver, Slave Trade

Trade goods

Trade good Amount
Sheep 2
Silver 1
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Caucasian 100%
Fertility 4 / 14
Terrain Mountain valley
Climate Continental
Water source River
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Caucasian, Asian, Ferrata early

Units raised here

Whoever holds Makronia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.

Asian area of recruitment (3 units)

Unit Requires
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Caucasian area of recruitment (2 units)

Unit Requires
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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