regions Maiotis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Maiotis

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Map of Maiotis and its neighbours

Its settlement is Gerousa, held at the campaign start by Bosporans (Western Hellenistic).

People: Scythian 80%, Bosporan 20% · Trade goods: Fish ×3, Grain ×2, Honey, Salt

Trade goods

Trade good Amount
Fish 3
Grain 2
Honey 1
Salt 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Scythian 80%, Bosporan 20%
Fertility 3 / 14
Terrain Wetlands
Climate Continental
Water source River
Port No natural harbour
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Scythian, Maeotian

Units raised here

Whoever holds Maiotis can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Scythian area of recruitment (8 units)

Unit Requires
Scythian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Maeotian area of recruitment (2 units)

Unit Requires
Maeotian Archers Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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