regions Liburnia_Septentrionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Liburnia Septentrionalis

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Map of Liburnia Septentrionalis and its neighbours

Its settlement is Tarsatica, held at the campaign start by Liburni (Illyrian).

People: Liburnian 100% · Trade goods: Sheep ×3, Pottery, Wild Animals

Trade goods

Trade good Amount
Sheep 3
Pottery 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Liburnian 100%
Fertility 4 / 14
Terrain Karst terrain
Climate Humid sub tropical
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Liburnian, Southern illyrian, Paterna early
Cultural homeland Liburnian

Units raised here

Whoever holds Liburnia Septentrionalis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Southern illyrian area of recruitment (6 units)

Unit Requires
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
Southern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Southern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Liburnian area of recruitment (3 units)

Unit Requires
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
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