regions Kato_Kommagene - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Kato Kommagene

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Map of Kato Kommagene and its neighbours

Its settlement is Zeugma-Kommagene, held at the campaign start by Sophene (Caucasian).

People: Assyrian 50%, Cappadocian 30%, Armenian 20% · Trade goods: Grapes ×2, Grain, Horses, Spices

Trade goods

Trade good Amount
Grapes 2
Grain 1
Horses 1
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Assyrian 50%, Cappadocian 30%, Armenian 20%
Fertility 7 / 14
Terrain Mountain valley
Climate Dry sub tropical
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cappadocian, Ferrata early
Cultural homeland Commagenian

Units raised here

Whoever holds Kato Kommagene can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Cappadocian area of recruitment (9 units)

Unit Requires
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
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