regions Kapisene - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Kapisene

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Map of Kapisene and its neighbours

Its settlement is Alexandreia-Kaukasia, held at the campaign start by Indians (Indian).

People: Indian 35%, Greco-Bactrian 15%, Iranian 15%, Macedonian 15%, Aeolian 5%, Dorian 5%, Indo-Greek 5%, Ionian 5% · Trade goods: Copper ×2, Gemstones ×2, Silk ×2, Grapes ×2, Slave Trade

Trade goods

Trade good Amount
Copper 2
Gemstones 2
Silk 2
Grapes 2
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Indian 35%, Greco-Bactrian 15%, Iranian 15%, Macedonian 15%, Aeolian 5%, Dorian 5%, Indo-Greek 5%, Ionian 5%
Fertility 5 / 14
Terrain Mountains
Climate Cold semi arid
Water source River
Mine deposits Copper (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek

Units raised here

Whoever holds Kapisene can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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