regions Itania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Itania

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Map of Itania and its neighbours

Its settlement is Itanos, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Dorian 100% · Trade goods: Purple Dye, Wild Animals

Trade goods

Trade good Amount
Purple Dye 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 3 / 14
Terrain Small islands and rocky coast
Climate Mediterranean
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cretan, Greek, Ferrata early

Units raised here

Whoever holds Itania can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Cretan area of recruitment (3 units)

Unit Requires
Cretan Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Cretan Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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