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Hesperos Tracheiotis

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Map of Hesperos Tracheiotis and its neighbours

Its settlement is Korakesion, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Cilician 95%, Macedonian 5% · Trade goods: Slave Trade ×3, Pitch, Bitumen & Tars ×2, Grapes

Trade goods

Trade good Amount
Slave Trade 3
Pitch, Bitumen & Tars 2
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Cilician 95%, Macedonian 5%
Fertility 4 / 14
Terrain Mountains
Climate Mediterranean
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cilician, Ferrata early
Cultural homeland Cilician

Units raised here

Whoever holds Hesperos Tracheiotis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Cilician area of recruitment (8 units)

Unit Requires
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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