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Hesperos Achaia

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Map of Hesperos Achaia and its neighbours

Its settlement is Dyme, held at the campaign start by Achaean League (Greek).

People: Dorian 100% · Trade goods: Livestock ×3, Flax

Trade goods

Trade good Amount
Livestock 3
Flax 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 5 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Port Natural harbour up to Trade Port
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Achaian, Greek, Ferrata early
Cultural homeland Achaian

Units raised here

Whoever holds Hesperos Achaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Achaian area of recruitment (6 units)

Unit Requires
Achaian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Xystophoroi (Reformed) Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built

Greek area of recruitment (5 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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