regions Gaulanitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gaulanitis

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Map of Gaulanitis and its neighbours

Its settlement is Gamala, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Macedonian 80%, Assyrian 20% · Trade goods: Fish ×2, Flax ×2, Perfumes & Medicinal Herbs ×2, Glass, Papyrus, Grapes

Trade goods

Trade good Amount
Fish 2
Flax 2
Perfumes & Medicinal Herbs 2
Glass 1
Papyrus 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 80%, Assyrian 20%
Fertility 6 / 14
Terrain Plateau
Climate Mediterranean
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Parthica early

Units raised here

Whoever holds Gaulanitis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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