regions Dumnonia_Meridionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Tin | 3 | |
| Lead | 2 | |
| Wild Animals | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Hills |
| Climate | Oceanic |
| Water source | Springs |
| Port | Natural harbour up to Shipwright |
| Mine deposits | Lead (quantity 2), Tin (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Brittonic, Paterna early |
| Cultural homeland | Dumnonian |
Whoever holds Dumnonia Meridionalis can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Brittonic area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Brittonic Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Swordsmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |