regions Dumnonia_Meridionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Dumnonia Meridionalis

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Map of Dumnonia Meridionalis and its neighbours

Its settlement is Dumnonium, held at the campaign start by Dumnonii (Brittonic).

People: Celtic 100% · Trade goods: Tin ×3, Lead ×2, Wild Animals ×2

Trade goods

Trade good Amount
Tin 3
Lead 2
Wild Animals 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 5 / 14
Terrain Hills
Climate Oceanic
Water source Springs
Port Natural harbour up to Shipwright
Mine deposits Lead (quantity 2), Tin (quantity 3)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Brittonic, Paterna early
Cultural homeland Dumnonian

Units raised here

Whoever holds Dumnonia Meridionalis can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Brittonic area of recruitment (4 units)

Unit Requires
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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