regions Caledonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Caledonia

← regions and settlements · wiki index

Map of Caledonia and its neighbours

Its settlement is Castrum Caledoniorum, held at the campaign start by Caledonii (Brittonic), their capital.

People: Celtic 100% · Trade goods: Wild Animals ×2, Perfumes & Medicinal Herbs

Trade goods

Trade good Amount
Wild Animals 2
Perfumes & Medicinal Herbs 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 2 / 14
Terrain Mountains
Climate Continental
Water source Lake
Port Natural harbour up to Trade Port
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Brittonic, Caledonian
Cultural homeland Caledonian

Units raised here

Whoever holds Caledonia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Brittonic area of recruitment (3 units)

Unit Requires
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Caledonian area of recruitment (1 unit)

Unit Requires
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️