regions Briantike Korpilike - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Briantike-Korpilike

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Map of Briantike-Korpilike and its neighbours

Its settlement is Maroneia, held at the campaign start by Seleucid Dynasts (Eastern Hellenistic).

People: Ionian 95%, Thracian 5% · Trade goods: Grapes ×4, Timber ×2, Wild Animals ×2, Copper, Marble

Trade goods

Trade good Amount
Grapes 4
Timber 2
Wild Animals 2
Copper 1
Marble 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 95%, Thracian 5%
Fertility 5 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port Natural harbour up to Trade Port
River trade Navigable river
Mine deposits Copper (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Parthica early

Units raised here

Whoever holds Briantike-Korpilike can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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