regions Arpia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Arpia

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Map of Arpia and its neighbours

Its settlement is Arpis, held at the campaign start by Free Peoples (Libyan).

People: Scythian 60%, Thracian 30%, Celtic 10% · Trade goods: Fish ×2, Hemp ×2, Wild Animals ×2

Trade goods

Trade good Amount
Fish 2
Hemp 2
Wild Animals 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Scythian 60%, Thracian 30%, Celtic 10%
Fertility 4 / 14
Terrain Wetlands
Climate Dry sub tropical
Water source River
Port Natural harbour up to Trade Port
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Scythian

Units raised here

Whoever holds Arpia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Scythian area of recruitment (8 units)

Unit Requires
Scythian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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