regions Achaia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Aigion, held at the campaign start by Achaean League (Greek), their capital.
People: Dorian 100% · Trade goods: Flax ×3, Fruits ×2
| Trade good | Amount | |
|---|---|---|
| Flax | 3 | |
| Fruits | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Mountains |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Achaian, Greek, Ferrata early |
| Cultural homeland | Achaian |
Whoever holds Achaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Achaian area of recruitment (6 units)
Greek area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Akontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Prodromoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |