Session 36 - Praxxian/Ardamin GitHub Wiki
Shadow Temple
At 35 XP from last session, 5488 total
Ozzikaud confirms his identity.
Magfeel places his hand on one of the shards, which draws the figure to it. Frost marks the glass.
Mirophir was alerted to the party's presence.
He would like to get rid of him, naturally.
He offers the power of the forest to use against Mirophir .
Mirophir hates the humans who settled in Furion's Crossing .
The party rejects his offer, and Ozzikaud promises he will not forget.
Druids had the following on them: +1 leather armor, druidic focuses, letter in Elvish: "Orro Fleshseeker is in position near the Gulrush and is ready to strike. When you dispatch of the interlopers, keep the humans at bay."
The party decides to break the siege at Camp Theod .
The party heads back to Ianlar Duskvale to leave the temple.
Inkwoods
A dryad approaches and commends the party on not freeing Ozzikaud .
Titania cannot attack Mirophir , but can help us with the Rotclaw Gnolls , lead by Orro Fleshseeker .
If the party attacks them, Titania will grant the party a boon.
Small blue and white mushrooms. They would allow the party to travel invisibly.
She can also give us scrolls of sleep, bless (?), hunter's mark, hex
The party decides to still pursue Mirophir , but thanks the Dryad and sends thanks to Titania .
The party navigates the woods to find Mirophir .
A group of soldiers surprises the party. They wear the insignia of of Earl Darcy Valan .
They are scouts
Their leader is Trag , a Half-Orc.
He claims to know approximately where Mirophir is.
The siege is ongoing, but they have not broken through.
We tell him where the Gnolls are positioned.
Ianlar Duskvale leaves with them.
The party will signal Mirophir 's defeat with an Light-casted arrow.
Sounds of a skirmish. Usunaar uses his body to shield the party from brambles as they hide.
Elzaren disguises himself as a Namarro'dar to lead a patrol out of our way.
The party runs into a den of angry owlbears, and Magfeel uses Animal Friendship to pacify them.
Magfeel senses the increased presence of Fey, signaling we are close to Mirophir .
Artillery fire ignites the woods around us. Usunaar drinks from the magic fountain water, summoning another Water Elemental , now muddy.
300xp, 5788 total
The party arrives close to Mirophir 's war camp.
He has blink dogs.
After conjuring 2 illusions of himself, all three turn invisible.
Church has Bardic Inspiration
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