Session 36 - Praxxian/Ardamin GitHub Wiki

2022-01-21

Summary

  • Shadow Temple
    • At 35 XP from last session, 5488 total
    • Ozzikaud confirms his identity.
      • Magfeel places his hand on one of the shards, which draws the figure to it. Frost marks the glass.
      • Mirophir was alerted to the party's presence.
      • He would like to get rid of him, naturally.
      • He offers the power of the forest to use against Mirophir.
      • Mirophir hates the humans who settled in Furion's Crossing.
      • The party rejects his offer, and Ozzikaud promises he will not forget.
    • Druids had the following on them: +1 leather armor, druidic focuses, letter in Elvish: "Orro Fleshseeker is in position near the Gulrush and is ready to strike. When you dispatch of the interlopers, keep the humans at bay."
    • The party decides to break the siege at Camp Theod.
    • The party heads back to Ianlar Duskvale to leave the temple.
  • Inkwoods
    • A dryad approaches and commends the party on not freeing Ozzikaud.
      • Titania cannot attack Mirophir, but can help us with the Rotclaw Gnolls, lead by Orro Fleshseeker.
      • If the party attacks them, Titania will grant the party a boon.
        • Small blue and white mushrooms. They would allow the party to travel invisibly.
        • She can also give us scrolls of sleep, bless (?), hunter's mark, hex
      • The party decides to still pursue Mirophir, but thanks the Dryad and sends thanks to Titania.
    • The party navigates the woods to find Mirophir.
    • A group of soldiers surprises the party. They wear the insignia of of Earl Darcy Valan.
      • They are scouts
      • Their leader is Trag, a Half-Orc.
      • He claims to know approximately where Mirophir is.
      • The siege is ongoing, but they have not broken through.
      • We tell him where the Gnolls are positioned.
      • Ianlar Duskvale leaves with them.
      • The party will signal Mirophir's defeat with an Light-casted arrow.
    • Sounds of a skirmish. Usunaar uses his body to shield the party from brambles as they hide.
    • Elzaren disguises himself as a Namarro'dar to lead a patrol out of our way.
    • The party runs into a den of angry owlbears, and Magfeel uses Animal Friendship to pacify them.
    • Magfeel senses the increased presence of Fey, signaling we are close to Mirophir.
    • Artillery fire ignites the woods around us. Usunaar drinks from the magic fountain water, summoning another Water Elemental, now muddy.
    • 300xp, 5788 total
    • The party arrives close to Mirophir's war camp.
      • He has blink dogs.
      • After conjuring 2 illusions of himself, all three turn invisible.
      • Church has Bardic Inspiration

Next Steps

⚠️ **GitHub.com Fallback** ⚠️