Kit (Door)
____________ General ____________
____________
____________
Paintable
✔
Nameable
❌
Prefab Hash
168615924
Prefab Name
ItemKitDoor
______________ Item ______________
____________
____________
Stack Size
5
Class
None
0
SortingClass
Kits
1
____________ Durability ____________
____________
____________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Structure (Composite Door)
Recurso's composite doors are rated to 300kPa, which is more than sufficient for most purposes they were designed for. However, steep pressure differentials are not your friend.
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
The Cartridge (Access Controller) can be used to restrict access.
People without the correct access card can still force the door open, if Power
and Lock
are 0.
The text on the door shows the name of the door.
This can be used by naming the door "Workshop" or "Electrical" etc.
Composite Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-793837322
Prefab Name
StructureCompositeDoor
____________ Durability ____________
______________
______________
Flashpoint Temperature
300℃
Autoignition Temperature
600℃
Max Pressure
300kPa
_________ Construction _________
______________
______________
Placement Cost
Kit (Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Tool
Welding Torch
Upgrade Cost
Plastic Sheets
1
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Crowbar
Upgrade Cost
Glass Sheets
1
.............................................................
.........................
.........................
Deconstruction Tool
Angle Grinder
____________ Power ____________
____ Min ____
____ Max ____
Power Use
10W
10W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
4
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 10 vertex 0.0 2.5 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 10 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 7.5 0.0 10 vertex 7.5 2.5 0.0 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 0.0 vertex 7.5 0.0 10 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 10 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 10 vertex 7.5 2.5 10 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 2.5 -2.5 1.25 vertex 1.25 0 1.25 vertex 0 -2.5 1.25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 6.25 -1.5 1.25 vertex 7.5 0 1.25 vertex 5 0 1.25 endloop
endfacet
endsolid
Loading
Interactables
Type
Tool
Key
Function
Keypad 1
Button
Any
Primary Action
Toggles Open
or changes Setting
.
Keypad 2
Button
Any
Primary Action
Toggles Open
or changes Setting
.
Door
Action
Crowbar
Primary Action
Force open / closed.
Data Port
Tooltip
Any
NA
"Data"
Power Port
Tooltip
Any
NA
"Power"
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
The state of the door.
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
10
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
-793837322
-793837322
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
The Cartridge (Access Controller) can be used to restrict access.
People without the correct access card can still force the door open, if Power
and Lock
are 0.
Glass Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-324331872
Prefab Name
StructureGlassDoor
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
200kPa
_________ Construction _________
______________
______________
Placement Cost
Kit (Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Tool
Welding Torch
Upgrade Cost
Plastic Sheets
1
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Crowbar
Upgrade Cost
Glass Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Angle Grinder
____________ Power ____________
____ Min ____
____ Max ____
Power Use
10W
10W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
4
Required Support
None
Width
5
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 12.5 2.5 0.0 vertex 12.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 12.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 12.5 0.0 10 vertex 12.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 12.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 10 vertex 0.0 2.5 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 12.5 0.0 0.0 vertex 12.5 2.5 0 vertex 12.5 0.0 10 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 12.5 0.0 10 vertex 12.5 2.5 0.0 vertex 12.5 2.5 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 12.5 0.0 0.0 vertex 0.0 0.0 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 10 vertex 12.5 0.0 0.0 vertex 12.5 0.0 10 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 10 vertex 12.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 10 vertex 12.5 2.5 10 vertex 12.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 5 -2.5 1.25 vertex 3.75 0 1.25 vertex 2.5 -2.5 1.25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 8.75 -1.5 1.25 vertex 10 0 1.25 vertex 7.5 0 1.25 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
10
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
-324331872
-324331872
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
Structure (Composite Roll Cover)
Composite Roll Cover
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
1228794916
Prefab Name
CompositeRollCover
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
200kPa
_________ Construction _________
______________
______________
Placement Cost
Kit (Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Placement
Dimensions
Snapping
Large Grid
Length
Rotation
Any
Height
Required Support
None
Width
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Can be welded using a Welding Torch or Arc Welder to lock it in the current state. Use the welder again to unlock.
Airtight when fully built and closed.
The Cartridge (Access Controller) can be used to restrict access.*
Using a welder on the completed hatch, will lock it in place.
Using the welder on the welded door, will un-weld it.
Manual Hatch
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-1808154199
Prefab Name
StructureManualHatch
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
500kPa
_________ Construction _________
______________
______________
Placement Cost
Kit (Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Welding Torch
Upgrade Cost
Iron Sheets
1
.............................................................
.........................
.........................
Deconstruction Tool
Angle Grinder
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
3
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 7.5 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 2.5 7.5 vertex 0.0 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 7.5 vertex 0.0 2.5 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 7.5 vertex 7.5 2.5 0.0 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 0.0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 7.5 vertex 7.5 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 7.5 2.5 -1.25 vertex 7.5 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 7.5 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 1
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 2
outer loop vertex 10 0.0 7.5 vertex 10 2.5 0.0 vertex 10 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 1
outer loop vertex -2.5 0.0 0.0 vertex -2.5 0.0 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 2
outer loop vertex -2.5 0.0 7.5 vertex -2.5 2.5 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 1
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 2
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
endsolid
Loading
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Kit (Blast Door)
____________ General ____________
____________
____________
Paintable
✔
Nameable
❌
Prefab Hash
-1755116240
Prefab Name
ItemKitBlastDoor
______________ Item ______________
____________
____________
Stack Size
1
Class
None
0
SortingClass
Kits
1
____________ Durability ____________
____________
____________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Airtight and almost undamageable, the original 'Millmar' series of blast door was designed by off-world mining giant Recurso to protect asteroid-mining facilities from nuclear-incident-level explosive decompression.
Short of a pocket-sized singularity blinking into the local space-time frame, there is effectively no limit to the pressure these blast doors can contain - ideal for constructing airlocks in pressure-sensitive environments.
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
Blast Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
337416191
Prefab Name
StructureBlastDoor
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
NA
_________ Construction _________
______________
______________
Placement Cost
Kit (Blast Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Tool
Welding Torch
Upgrade Cost
Steel Sheets
3
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Crowbar
Upgrade Cost
Steel Sheets
3
.............................................................
.........................
.........................
Deconstruction Tool
Angle Grinder
____________ Power ____________
____ Min ____
____ Max ____
Power Use
25W
25W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Any
Height
4
Required Support
None
Width
7
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 17.5 2.5 0.0 vertex 17.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 17.5 0.0 10 vertex 17.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 17.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 10 vertex 0.0 2.5 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 17.5 0.0 0.0 vertex 17.5 2.5 0 vertex 17.5 0.0 10 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 17.5 0.0 10 vertex 17.5 2.5 0.0 vertex 17.5 2.5 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 17.5 0.0 0.0 vertex 0.0 0.0 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 10 vertex 17.5 0.0 0.0 vertex 17.5 0.0 10 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 10 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 10 vertex 17.5 2.5 10 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 7.5 -2.5 1.25 vertex 6.25 0 1.25 vertex 5 -2.5 1.25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 11.25 -1.5 1.25 vertex 12.5 0 1.25 vertex 10 0 1.25 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
25
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
337416191
337416191
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
This kit produces a single Airlock portal.
Kit (Airlock)
____________ General ____________
____________
____________
Paintable
❌
Nameable
❌
Prefab Hash
964043875
Prefab Name
ItemKitAirlock
______________ Item ______________
____________
____________
Stack Size
5
Class
None
0
SortingClass
Kits
1
____________ Durability ____________
____________
____________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
The standard airlock is a powered portal that forms the main component of an airlock chamber. As long as the airlock is not locked, it can be manually opened using a crowbar .
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
Airlock
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-2105052344
Prefab Name
StructureAirlock
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
1000kPa
_________ Construction _________
______________
______________
Placement Cost
Kit (Airlock)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Tool
Welding Torch
Upgrade Cost
Steel Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Crowbar
Upgrade Cost
Plastic Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Angle Grinder
____________ Power ____________
____ Min ____
____ Max ____
Power Use
25W
25W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
4
Required Support
None
Width
7
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 17.5 2.5 0.0 vertex 17.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 17.5 0.0 10 vertex 17.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 10 vertex 17.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Back
outer loop vertex 0.0 0.0 10 vertex 0.0 2.5 10 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 17.5 0.0 0.0 vertex 17.5 2.5 0 vertex 17.5 0.0 10 endloop
endfacet
facet normal 1.0 0.0 0.0 //Front
outer loop vertex 17.5 0.0 10 vertex 17.5 2.5 0.0 vertex 17.5 2.5 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 17.5 0.0 0.0 vertex 0.0 0.0 10 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Left Side
outer loop vertex 0.0 0.0 10 vertex 17.5 0.0 0.0 vertex 17.5 0.0 10 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 10 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Right Side
outer loop vertex 0.0 2.5 10 vertex 17.5 2.5 10 vertex 17.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 7.5 -2.5 1.25 vertex 6.25 0 1.25 vertex 5 -2.5 1.25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 11.25 -1.5 1.25 vertex 12.5 0 1.25 vertex 10 0 1.25 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
25
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
-2105052344
-2105052344
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
Kit (Interior Doors)
____________ General ____________
____________
____________
Paintable
✔
Nameable
❌
Prefab Hash
1935945891
Prefab Name
ItemKitInteriorDoors
______________ Item ______________
____________
____________
Stack Size
5
Class
None
0
SortingClass
Kits
1
____________ Durability ____________
____________
____________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Structure (Interior Door Glass)
Not airtight, even when closed.
Interior Door Glass
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-2096421875
Prefab Name
StructureInteriorDoorGlass
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
NA
_________ Construction _________
______________
______________
Placement Cost
Kit (Interior Doors)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Cost
Glass Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
3
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 7.5 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 2.5 7.5 vertex 0.0 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 7.5 vertex 0.0 2.5 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 7.5 vertex 7.5 2.5 0.0 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 0.0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 7.5 vertex 7.5 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 7.5 2.5 -1.25 vertex 7.5 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 7.5 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 1
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 2
outer loop vertex 10 0.0 7.5 vertex 10 2.5 0.0 vertex 10 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 1
outer loop vertex -2.5 0.0 0.0 vertex -2.5 0.0 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 2
outer loop vertex -2.5 0.0 7.5 vertex -2.5 2.5 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 1
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 2
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
endsolid
Loading
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Structure (Interior Door Padded)
Not airtight, even when closed.
Matches the thickness and pattern of Wall (Padding) .
Interior Door Padded
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
847461335
Prefab Name
StructureInteriorDoorPadded
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
NA
_________ Construction _________
______________
______________
Placement Cost
Kit (Interior Doors)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Cost
Plastic Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
3
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 7.5 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 2.5 7.5 vertex 0.0 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 7.5 vertex 0.0 2.5 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 7.5 vertex 7.5 2.5 0.0 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 0.0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 7.5 vertex 7.5 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 7.5 2.5 -1.25 vertex 7.5 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 7.5 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 1
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 2
outer loop vertex 10 0.0 7.5 vertex 10 2.5 0.0 vertex 10 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 1
outer loop vertex -2.5 0.0 0.0 vertex -2.5 0.0 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 2
outer loop vertex -2.5 0.0 7.5 vertex -2.5 2.5 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 1
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 2
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
endsolid
Loading
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Structure (Interior Door Padded Thin)
Interior Door Padded Thin
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
1981698201
Prefab Name
StructureInteriorDoorPaddedThin
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
NA
_________ Construction _________
______________
______________
Placement Cost
Kit (Interior Doors)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Cost
Plastic Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
3
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 7.5 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 2.5 7.5 vertex 0.0 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 7.5 vertex 0.0 2.5 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 7.5 vertex 7.5 2.5 0.0 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 0.0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 7.5 vertex 7.5 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 7.5 2.5 -1.25 vertex 7.5 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 7.5 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 1
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 2
outer loop vertex 10 0.0 7.5 vertex 10 2.5 0.0 vertex 10 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 1
outer loop vertex -2.5 0.0 0.0 vertex -2.5 0.0 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 2
outer loop vertex -2.5 0.0 7.5 vertex -2.5 2.5 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 1
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 2
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
endsolid
Loading
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Structure (Interior Door Triangle)
Not airtight, even when closed.
Interior Door Triangle
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-1182923101
Prefab Name
StructureInteriorDoorTriangle
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
NA
_________ Construction _________
______________
______________
Placement Cost
Kit (Interior Doors)
1
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
Upgrade Cost
Plastic Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
3
Required Support
None
Width
3
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 7.5 2.5 0.0 vertex 7.5 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 7.5 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 7.5 vertex 7.5 2.5 7.5 vertex 0.0 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left
outer loop vertex 0.0 0.0 7.5 vertex 0.0 2.5 7.5 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 0.0 vertex 7.5 2.5 0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right
outer loop vertex 7.5 0.0 7.5 vertex 7.5 2.5 0.0 vertex 7.5 2.5 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 0.0 vertex 7.5 0.0 0.0 vertex 0.0 0.0 7.5 endloop
endfacet
facet normal 0.0 -1.0 0.0 //
outer loop vertex 0.0 0.0 7.5 vertex 7.5 0.0 0.0 vertex 7.5 0.0 7.5 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back
outer loop vertex 0.0 2.5 7.5 vertex 7.5 2.5 7.5 vertex 7.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 7.5 2.5 -1.25 vertex 7.5 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 7.5 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 1
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 7.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Aligner 2
outer loop vertex 10 0.0 7.5 vertex 10 2.5 0.0 vertex 10 2.5 7.5 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 1
outer loop vertex -2.5 0.0 0.0 vertex -2.5 0.0 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Aligner 2
outer loop vertex -2.5 0.0 7.5 vertex -2.5 2.5 7.5 vertex -2.5 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 1
outer loop vertex 0.0 0.0 10 vertex 7.5 0.0 10 vertex 7.5 2.5 10 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top Aligner 2
outer loop vertex 0.0 0.0 10 vertex 7.5 2.5 10 vertex 0.0 2.5 10 endloop
endfacet
endsolid
Loading
Show Inaccessible Data:
Mode
Name
Description
0
Operate
1
Logic
Modular door pieces for creating large hangar doors.
Kit (Hangar Door)
____________ General ____________
____________
____________
Paintable
✔
Nameable
❌
Prefab Hash
682546947
Prefab Name
ItemKitAirlockGate
______________ Item ______________
____________
____________
Stack Size
5
Class
None
0
SortingClass
Kits
1
____________ Durability ____________
____________
____________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Structure (Small Hangar Door)
1 x 1 modular door piece for building hangar doors.
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
Small Hangar Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
1736080881
Prefab Name
StructureAirlockGate
____________ Durability ____________
______________
______________
Flashpoint Temperature
100℃
Autoignition Temperature
300℃
Max Pressure
_________ Construction _________
______________
______________
Placement Cost
Kit (Hangar Door)
1
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
____________ Power ____________
____ Min ____
____ Max ____
Power Use
25W
25W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
6
Required Support
None
Width
4
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 10 2.5 0.0 vertex 10 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 15 vertex 10 0.0 15 vertex 10 2.5 15 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 15 vertex 10 2.5 15 vertex 0.0 2.5 15 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 15 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 15 vertex 0.0 2.5 15 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 15 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 15 vertex 10 2.5 0.0 vertex 10 2.5 15 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 0.0 vertex 10 0.0 0.0 vertex 0.0 0.0 15 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 15 vertex 10 0.0 0.0 vertex 10 0.0 15 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 15 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 15 vertex 10 2.5 15 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 5 1.25 15 vertex 3.75 1.25 16.25 vertex 2.5 1.25 15 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 8.75 1.25 15 vertex 10 1.25 17.5 vertex 7.5 1.25 17.5 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side Aligner 1
outer loop vertex 12.5 0.0 0.0 vertex 12.5 2.5 0 vertex 12.5 0.0 15 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side Aligner 2
outer loop vertex 12.5 0.0 15 vertex 12.5 2.5 0.0 vertex 12.5 2.5 15 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 10 2.5 -1.25 vertex 10 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 10 2.5 -1.25 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front Aligner 1
outer loop vertex 0.0 -10 0.0 vertex 0 -10 0.0 vertex 0.0 -10 0 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front Aligner 2
outer loop vertex 0.0 -10 0 vertex 0 -10 0.0 vertex 0 -10 0 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
The state of the door.
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
25
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
1736080881
1736080881
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
Structure (Medium Hangar Door)
1 x 2 modular door piece for building hangar doors
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
Medium Hangar Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-566348148
Prefab Name
StructureMediumHangerDoor
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
_________ Construction _________
______________
______________
Placement Cost
Kit (Hangar Door)
2
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Welding Torch
Upgrade Cost
Steel Sheets
2
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
____________ Power ____________
____ Min ____
____ Max ____
Power Use
25W
25W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
10
Required Support
None
Width
4
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 10 2.5 0.0 vertex 10 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 25 vertex 10 0.0 25 vertex 10 2.5 25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 25 vertex 10 2.5 25 vertex 0.0 2.5 25 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 25 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 25 vertex 0.0 2.5 25 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 25 vertex 10 2.5 0.0 vertex 10 2.5 25 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 0.0 vertex 10 0.0 0.0 vertex 0.0 0.0 25 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 25 vertex 10 0.0 0.0 vertex 10 0.0 25 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 25 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 25 vertex 10 2.5 25 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 5 1.25 25 vertex 3.75 1.25 26.25 vertex 2.5 1.25 25 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 8.75 1.25 25 vertex 10 1.25 27.5 vertex 7.5 1.25 27.5 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 10 2.5 -1.25 vertex 10 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 10 2.5 -1.25 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side Aligner 1
outer loop vertex -7.5 2.5 0.0 vertex -7.5 2.5 25 vertex -7.5 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side Aligner 2
outer loop vertex -7.5 2.5 25 vertex -7.5 2.5 25 vertex -7.5 2.5 0.0 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
The state of the door.
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
25
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
-566348148
-566348148
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1
Structure (Large Hangar Door)
1 x 3 modular door piece for building hangar doors.
Airtight when fully built and closed (Open
= 0).
Not airtight when open (Open
= 1), Or not completely built or destroyed.
Can be force opened or closed with a crowbar if Power
and Lock
are 0.
Large Hangar Door
____________ General ____________
______________
______________
Paintable
✔
Nameable
✔
Prefab Hash
-1351081801
Prefab Name
StructureLargeHangerDoor
____________ Durability ____________
______________
______________
Flashpoint Temperature
NA
Autoignition Temperature
NA
Max Pressure
_________ Construction _________
______________
______________
Placement Cost
Kit (Hangar Door)
3
.............................................................
.........................
.........................
Deconstruction Tool
Hand Drill
Upgrade Tool
Welding Torch
Upgrade Cost
Steel Sheets
3
.............................................................
.........................
.........................
Deconstruction Tool
Wrench
____________ Power ____________
____ Min ____
____ Max ____
Power Use
25W
25W
Heat Generation
Placement
Dimensions
Snapping
Large Grid
Length
1
Rotation
Horizontal Only
Height
14
Required Support
None
Width
4
Show Dimensions:
solid cube
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 10 2.5 0.0 vertex 10 0.0 0.0 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom
outer loop vertex 0.0 0.0 0.0 vertex 0.0 2.5 0.0 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 35 vertex 10 0.0 35 vertex 10 2.5 35 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Top
outer loop vertex 0.0 0.0 35 vertex 10 2.5 35 vertex 0.0 2.5 35 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 0.0 vertex 0.0 0.0 35 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal -1.0 0.0 0.0 //Left Side
outer loop vertex 0.0 0.0 35 vertex 0.0 2.5 35 vertex 0.0 2.5 0.0 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 0.0 vertex 10 2.5 0 vertex 10 0.0 35 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side
outer loop vertex 10 0.0 35 vertex 10 2.5 0.0 vertex 10 2.5 35 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 0.0 vertex 10 0.0 0.0 vertex 0.0 0.0 35 endloop
endfacet
facet normal 0.0 -1.0 0.0 //Front
outer loop vertex 0.0 0.0 35 vertex 10 0.0 0.0 vertex 10 0.0 35 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 0.0 vertex 0.0 2.5 35 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 1.0 0.0 //Back Side
outer loop vertex 0.0 2.5 35 vertex 10 2.5 35 vertex 10 2.5 0.0 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Data Indicator
outer loop vertex 5 1.25 35 vertex 3.75 1.25 36.25 vertex 2.5 1.25 35 endloop
endfacet
facet normal 0.0 0.0 -1.0 //Power Indicator
outer loop vertex 8.75 1.25 35 vertex 10 1.25 37.5 vertex 7.5 1.25 37.5 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 1
outer loop vertex 0.0 0.0 -1.25 vertex 10 2.5 -1.25 vertex 10 0.0 -1.25 endloop
endfacet
facet normal 0.0 0.0 1.0 //Bottom Aligner 2
outer loop vertex 0.0 0.0 -1.25 vertex 0.0 2.5 -1.25 vertex 10 2.5 -1.25 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side Aligner 1
outer loop vertex 12.5 0.0 0.0 vertex 12.5 2.5 0 vertex 12.5 0.0 35 endloop
endfacet
facet normal 1.0 0.0 0.0 //Right Side Aligner 2
outer loop vertex 12.5 0.0 35 vertex 12.5 2.5 0.0 vertex 12.5 2.5 35 endloop
endfacet
endsolid
Loading
Device Logic Variables
Type
Min
Max
Read
Write
Device Specific Behaviours
Power
bool
0
1
✔
❌
Open
bool
0
1
✔
✔
The state of the door.
Mode
bool
0
1
✔
✔
Normal / Logic
Lock
bool
0
1
✔
✔
Setting
bool
0
1
✔
✔
In mode 1, interacting will write opposite of Open
to Setting
. If mode 1, Automatically updates to be equal to Open
when state changes.
On
bool
0
1
✔
✔
RequiredPower
int
-1
25
✔
❌
Idle
bool
0
1
✔
❌
1, If not moving. 0, If opening or closing.
PrefabHash
int
-1351081801
-1351081801
✔
❌
ReferenceId
int
✔
❌
Mode
Name
Description
0
Operate
Interacting will cause Open
to invert its state.
1
Logic
Interacting will write the inverted value of Open
to Setting
. Setting
will update to equal Open
when state changes.
Connections
Port
Description
Data
0
Power
1