TextRenderer.toVertexBuffer() - Mtax-Development/GML-OOP GitHub Wiki

Arguments

Name
Type
Optional
string?
Yes
font?
Yes
location?
Yes
align?
Yes
scale?
Yes
angle?
Yes
color?
{int:color}
Yes
alpha?
Yes
vertexBuffer?
Yes

Returns

{VertexBuffer.PrimitiveRenderData} | On error: {undefined}

Description

Return rendering data of this constructor in a Vertex Buffer, using its current data or specified temporarily replaced parts. If specifying an already activated Vertex Buffer, it have been activated using a texture pointer of the exact same Font. If a Font stored in a Signed Distance Field is used, rendering data will be returned with event setup to resolve Signed Distance Field rendering through a built-in Shader.

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