SurfaceRenderer.toVertexBuffer() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
surface? |
{Surface} |
Yes |
location? |
Yes |
|
scale? |
{Scale} |
Yes |
angle? |
{Angle} |
Yes |
color? |
Yes |
|
alpha? |
{real} |
Yes |
part? |
{Vector4} |
Yes |
origin? |
{Vector2} |
Yes |
vertexBuffer? |
Yes |
{VertexBuffer.PrimitiveRenderData} | On error: {undefined}
Return rendering data of this constructor in a Vertex Buffer, using its current data or specified temporarily replaced parts.