Layer.ParticleSystem.ParticleEmitter - Mtax-Development/GML-OOP GitHub Wiki
Constructs a Particle Emitter resource in a Particle System, used to create particles of a Particles Type in a region.
Destruction |
Elements |
Layer.ParticleSystem.ParticleEmitter.destroy() |
None |
Name |
Type |
Default |
Modifiable |
parent |
other |
No |
|
ID |
{int:particleEmitter} |
None |
No |
particleType |
None |
No |
|
location |
{Vector4} |
undefined |
No |
shape |
undefined |
No |
|
distribution |
undefined |
No |
|
streamEnabled |
{bool} |
true |
No |
streamCount |
{int} |
0 |
No |
Name |
Arguments |
New element |
particleType {ParticleType} |
Empty |
|
Constructor copy |
other {Layer.ParticleSystem.ParticleEmitter} |