Layer.ParticleSystem - Mtax-Development/GML-OOP GitHub Wiki
Constructs a Particle System Element used to create Particles of any Particle Type onto a Layer.
Destruction |
Elements |
None |
Name |
Type |
Default |
Modifiable |
parent |
{Layer} |
other |
No |
ID |
{int:particleSystem} |
None |
No |
persistent |
{bool} |
false |
No |
location |
{Vector2} |
Vector2(0, 0) |
No |
automaticUpdate |
{bool} |
true |
No |
automaticRender |
{bool} |
true |
No |
drawOrder_newerOnTop |
{bool} |
true |
No |
emitterList |
{List} |
List() |
No |
Name |
Arguments |
New element |
persistent? {bool} |
Empty |
|
Constructor copy |
other {Layer.ParticleSystem} |