Page Index - MegaMek/megamek GitHub Wiki
97 page(s) in this GitHub Wiki:
- Home
- Welcome and General Information
- For Players
- Getting Started
- MegaMek
- MegaMek In-game Mechanics
- MegaMekLab
- MekHQ
- Common Features
- Maps and Tilesets
- Custom Units
- Troubleshooting and Known Issues
- General Issues
- Linux-Specific Issues
- macOS-Specific Issues
- Windows-Specific Issues
- For Developers
- Setting up Development Environments
- Contribution Guidelines
- Testing
- Release Process
- Deprecated Content
- About Unit Tests
- Adding Language Support to MegaMek
- Clearing the Font Cache
- Code Metrics Analysis from Code Climate
- Commit Procedures
- Complete Development Environment Setup using IntelliJ Idea
- Contact us ‐ Social Media and Website locations
- Creating a Heap Dump
- Creating a Pull Request (PR) as an Outside Contributor
- Creating an Issue (Bug Report, Request for Enhancement, Errata)
- Developer Expectations
- Development Mailing List
- Drawing Boards: Advanced Topics
- Exporting PDFs in MegaMekLab
- How do I add custom units?
- How do I add Quirks to Customs Units
- How do I add Quirks to Customs Units (Depreciated)
- How do I add Sprites to Custom Units
- How do I add Sprites to Custom Units (Depreciated after 0.49.19)
- How do I get Fluff Images to work
- How do I get Record Sheets I can use with table top game?
- How do I print a MegaMek Map for Tabletop
- How to Check the Installed Java Version
- How to draw MegaMek Sprites the Deadborder way
- How to join and host a game of MegaMek
- HowTo: Eclipse EGit and the Projects
- I want to help
- Importing Projects to Eclipse
- Increasing Memory (Can help with the bot)
- Issues upgrading from Java 8 (Upgrade loop)
- Java and MegaMek
- Known Issues and Workarounds
- Large Craft in MegaMek, MegaMekLab, and MekHQ
- Laying Mines with the Fa Shih
- Links to Video Tutorials
- Loading Infantry and Battle Armor
- MegaMek and BattleTech
- MegaMek and Macs
- MegaMek Coding Style Guide
- MegaMek Tilesets and Tileincs
- MegaMek ‐ Single Unified Package Release
- MegaMek, 2d6, and the Art of Rolling the Dice Without Losing Your Mechs—or Your Mind
- MekHQ select Campaign Preset box behind splash (Linux specific)
- Memory and our software
- Milestone Releases
- Mission Statement
- Moving MekHQ Campaign Files between versions
- Name Issues with Units
- Nightly Builds
- OSX Issues
- Our Webpage and Our Discord Links
- Plant Demolition Charges with Infantry
- Release Notes Template
- Release Procedure ‐ Running the Packaging Scripts
- Running a Co op campaign with MekHQ
- Running Unit Tests
- Setting Up a Custom User Data Directory for MegaMek, MegaMekLab, and MekHQ
- Setting Up Multiple Interdependent Projects in IntelliJ IDEA
- Slow unzipping on Windows machines.
- Slow Unzipping or Errors Unzipping (Depreciated after version 0.50.0)
- Stable vs. Development (Deprecated)
- Strafing
- StratCon Reference and FAQ
- Switching Between Oracle Java 8 and Adoptium Java 11 and 17 on Windows Using a Batch File
- Tar.gz and the MegaMek Suite
- Unofficial or Non‐Canon Content Policy
- Updating to Adoptium
- Updating to Adoptium (Eclipse Temurin Open Source Java)
- Updating to OpenJDK
- Using TAG with Artillery
- Weird artifacts Screen Distortions
- What Can Princess (the Bot) Currently Do?
- What Units does MegaMekLab Build and Print
- Working With Gradle
- Writing Unit Tests