Page Index - MegaMek/megamek GitHub Wiki
176 page(s) in this GitHub Wiki:
- Home
- Welcome and General Information
- For Players
- Getting Started
- MegaMek
- MegaMek In-game Mechanics
- MegaMekLab
- MekHQ
- Common Features
- Maps and Tilesets
- Custom Units
- Troubleshooting and Known Issues
- General Issues
- Linux-Specific Issues
- macOS-Specific Issues
- Windows-Specific Issues
- For Developers
- Setting up Development Environments
- Contribution Guidelines
- Testing
- Release Process
- Deprecated Content
- About Unit Tests
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- Adding Language Support to MegaMek
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- CASPAR TACTICAL EVOLUTION INITIATIVE
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- Clearing the Font Cache
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- Code Metrics Analysis from Code Climate
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- Commit Procedures
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- Complete Development Environment Setup using IntelliJ Idea
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- Contact us ‐ Social Media and Website locations
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- Creating a Heap Dump
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- Creating a Pull Request (PR) as an Outside Contributor
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- Creating an Issue (Bug Report, Request for Enhancement, Errata)
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- Developer Expectations
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- Development Mailing List (Deprecated)
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- Drawing Boards: Advanced Topics
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- Exporting PDFs in MegaMekLab
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- How do I add custom units?
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- How do I add Quirks to Customs Units
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- How do I add Quirks to Customs Units (Depreciated)
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- How do I add Sprites to Custom Units
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- How do I add Sprites to Custom Units (Depreciated after 0.49.19)
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- How do I get Fluff Images to work
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- How do I get Record Sheets I can use with table top game?
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- How do I print a MegaMek Map for Tabletop
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- How to Check the Installed Java Version
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- How to draw MegaMek Sprites the Deadborder way
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- How to join and host a game of MegaMek
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- HowTo: Eclipse EGit and the Projects
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- I want to help
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- Importing Projects to Eclipse
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- Increasing Memory (Can help with the bot)
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- Issues upgrading from Java 8 (Upgrade loop)
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- Java and MegaMek
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- Known Issues and Workarounds
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- Large Craft in MegaMek, MegaMekLab, and MekHQ
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- Laying Mines with the Fa Shih
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- Links to Video Tutorials
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- Loading Infantry and Battle Armor
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- MegaMek and BattleTech
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- MegaMek and Macs
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- MegaMek Coding Style Guide
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- MegaMek Tilesets and Tileincs
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- MegaMek ‐ Single Unified Package Release
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- MegaMek, 2d6, and the Art of Rolling the Dice Without Losing Your Mechs—or Your Mind
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- MekHQ select Campaign Preset box behind splash (Linux specific)
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- Memory and our software
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- Milestone Releases
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- Mission Statement
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- Moving MekHQ Campaign Files between versions
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- Name Issues with Units
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- Nightly Builds
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- OSX Issues
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- Our Webpage and Our Discord Links
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- Plant Demolition Charges with Infantry
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- Release Notes and History.txt Process
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- Release Notes Template
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- Release Procedure ‐ Running the Packaging Scripts
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- Running a Co op campaign with MekHQ
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- Running Unit Tests
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- Setting Up a Custom User Data Directory for MegaMek, MegaMekLab, and MekHQ
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- Setting Up Multiple Interdependent Projects in IntelliJ IDEA (Deprecated)
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- Slow unzipping on Windows machines.
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- Slow Unzipping or Errors Unzipping (Depreciated after version 0.50.0)
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- Stable vs. Development (Deprecated)
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- Strafing
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- StratCon Reference and FAQ
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- Switching Between Oracle Java 8 and Adoptium Java 11 and 17 on Windows Using a Batch File
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- Tar.gz and the MegaMek Suite
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- Unofficial or Non‐Canon Content Policy
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- Updating to Adoptium
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- Updating to Adoptium (Eclipse Temurin Open Source Java)
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- Updating to OpenJDK
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- Using TAG with Artillery
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- Weird artifacts Screen Distortions
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- What Can Princess (the Bot) Currently Do?
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- What Units does MegaMekLab Build and Print
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- Working With Gradle
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- Writing Unit Tests
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