KO API UO Hide - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

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UO.Hide

C# ์‹œ๊ทธ๋‹ˆ์ฒ˜

void UO.Hide();
void UO.Hide(object? serial);
string UO.Hide(object? type, object? x, object? y);
string UO.Hide(object? type, object? x, object? y, object? z);

๋™์ž‘ ๋ฐ ๋ฐ˜ํ™˜๊ฐ’

Hide๋Š” ๋กœ๋“œ๋œ ๋ฌผ์ฒด๋ฅผ ๋กœ์ปฌ์—์„œ ์ˆจ๊ธฐ๋ฉฐ Hiding ๊ธฐ์ˆ ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. Resend/Resync๋Š” ์ด ์ˆจ๊น€์„ ํ•ด์ œํ•˜๊ณ  ์ด์ „ ๊ทธ๋ฆฌ๊ธฐ ์ƒํƒœ๋ฅผ ๋ณต์›ํ•ฉ๋‹ˆ๋‹ค. Hide๋ฅผ ๋ฐ˜๋ณตํ•œ ๊ฒฝ์šฐ๋„ ๊ฐ™์Šต๋‹ˆ๋‹ค. ๋ฌผ์ฒด ๋ฐ์ดํ„ฐ์™€ ์„œ๋ฒ„ Hidden ํ”Œ๋ž˜๊ทธ๋Š” ๋ฐ”๋€Œ์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๋งค๊ฐœ๋ณ€์ˆ˜

  • serial โ€” ๊ฐ์ฒด ์‹œ๋ฆฌ์–ผ ๋ฒˆํ˜ธ ๋˜๋Š” ์ €์žฅ๋œ ๋ณ„์นญ.
  • type โ€” ์•„์ดํ…œ ๊ทธ๋ž˜ํ”ฝ ID. -1์€ ์ง€์ • ์œ„์น˜์˜ ๋ชจ๋“  ์ข…๋ฅ˜์™€ ์ผ์น˜.
  • x โ€” ์›”๋“œ X ์ขŒํ‘œ.
  • y โ€” ์›”๋“œ Y ์ขŒํ‘œ.
  • z โ€” Z ๋†’์ด. ์งง์€ ํ˜•์‹์€ 0 ์‚ฌ์šฉ.

์ ‘๋‘์‚ฌ๋Š” C# Scripts IDE์—์„œ ์„ค์ •ํ•˜๋ฉฐ #์€ ์˜ˆ์‹œ์ž…๋‹ˆ๋‹ค. ์ธ์ˆ˜๋Š” ๊ณต๋ฐฑ์œผ๋กœ ๊ตฌ๋ถ„ํ•˜๊ณ  ๋”ฐ์˜ดํ‘œ ์•ˆ์˜ ํ…์ŠคํŠธ๋Š” ํ•˜๋‚˜์˜ ์ธ์ˆ˜์ž…๋‹ˆ๋‹ค. id๋Š” serial, type์€ graphic์ž…๋‹ˆ๋‹ค. xy x y [z]๋Š” ํ•ด๋‹น ์œ„์น˜์˜ ์ฒซ ๋กœ๋“œ ๊ฐœ์ฒด, type๋งŒ ์“ฐ๋ฉด ์ฒซ ์ผ์น˜ ๊ฐœ์ฒด๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. InfoTile(x,y,map)์˜ ์„ธ ๋ฒˆ์งธ ์ธ์ˆ˜๋Š” Z๊ฐ€ ์•„๋‹ˆ๋ผ ์ง€๋„์ž…๋‹ˆ๋‹ค.

์ฑ„ํŒ… ๋ช…๋ น

#hide
#hide id 0x40001234
#hide type 0x0EED
#hide xy 1450 1690
#hide type 0x0EED xy 1450 1690 0

์™„์ „ํ•œ C# ์˜ˆ์ œ

๊ฐ ์ฝ”๋“œ ๋ธ”๋ก์€ ์™„์ „ํ•œ ๋…๋ฆฝ .csx์ž…๋‹ˆ๋‹ค. ์˜ˆ์‹œ serial, type๊ณผ ์ขŒํ‘œ๋ฅผ ๋ฐ”๊พธ์„ธ์š”. ์ธ์ˆ˜ ์ˆœ์„œ์™€ C# ๋ช…๋ช…๋œ ์ธ์ˆ˜๋Š” ์‹œ๊ทธ๋‹ˆ์ฒ˜๋ฅผ ๋”ฐ๋ฆ…๋‹ˆ๋‹ค.

1

UO.Hide(0x40001234);

2

UO.Print(UO.Hide(0x0EED, 1450, 1690, 0));

3

foreach (int serial in new[] { 0x40001234, 0x40005678 })
    UO.Hide(serial);

4

new CommandSample().Execute(UO);

sealed class CommandSample
{
    public void Execute(global::ClassicUO.CSharp.CSharpGameApi api)
    {
        api.Hide(0x40001234);
    }
}

๋‚ด๋ถ€ ํ˜ธ์ถœ

CSharpGameApi.Hide
  -> CSharpScriptGlobals
  -> InjectionScript.Runtime.InjectionApiUO.Hide
ClassicUOInjectionApiBridge -> target / serial / type-position selection
  -> local hidden-object state -> renderer visibility