Gun Statistics and Ammunition 1.21.1 - Herbertofury/Advent-of-Ascension GitHub Wiki

Gun statistics and ammunition: read the registered defaults

Open the illustrated item browser · Blasters and Spirit · Bows and crossbows · Ammo preparation and pouch precautions · Weapon upgrade routes · Historical 1.16.5 / 1.20.1 inputs

Six gun models with their ammunition and default-stat examples

Coverage: 78 direct GunProperties.of registrations in Minecraft 1.21.1 / AoA 3.7.16.1. The values were read from released class instructions and joined through their released registration factories. This is not a complete weapon census: 94 wrapped shotguns, cannons and snipers now have their own guide; bows, staves and other families remain separate work.

How to use the numbers

  1. Open an item below to see its existing model image and recipe/drop links.
  2. Expand Released gun defaults · damage, timing and ammo.
  3. Check the ammo before preparing a loadout. Several guns use a different item or a tag rather than the default Limonite Bullet.
  4. Compare the configured damage, interval and durability without mistaking them for measured combat performance.
  5. Read special weapon behavior and upgrade/component warnings before treating two similar stat lines as identical weapons.

The panel is built only when expanded. Its data arrives with the selected inventory release; it does not add a scan, manifest request or separate stats download to every card. Existing per-release caching and lazy images remain in place.

What each field means

Field Meaning and limits
Damage input Value supplied to the registered gun-stat component. It is not guaranteed final health loss, damage per second or a number of hearts.
Shot interval Configured tick interval. Tick rate, charging/animation logic, firing mode and special behavior can affect actual throughput.
Durability Literal value passed by the released registration factory when creating the item properties. Actual wear per action and enchantment behavior are separate.
Fire mode Released full-auto default or explicit semi-auto override. This alone does not certify input handling or animation timing.
Recoil modifier A configured modifier, not an angle in degrees.
Unholster-time modifier A configured modifier, not a duration in seconds.
Ammunition Released default or explicit builder override. Tag-based ammunition depends on active tag data and is not a fixed universal list.

The underlying machine-readable evidence preserves the released floating-point values. Display values are rounded to six significant digits for readability. A player's current stack may have changed components; this static atlas does not inspect that stack. No DPS leaderboard is inferred by dividing these fields.

Ammunition differences worth noticing

Most covered builders inherit Limonite Bullet ammunition, but the override is important when present:

  • Apoco Rifle and Discharge Rifle explicitly reference Discharge Capsules.
  • Several heavier-looking guns, including Heat Wave and Hot Shot, reference Metal Slugs.
  • Chilli Chugger references Chilli.
  • Shoe Flinger references vanilla Leather Boots; Wart Gun references vanilla Nether Wart.
  • Dart Gun and Gardener reference NeoForge Tags.Items.SEEDS. The table preserves that symbolic tag identity without inventing its current membership or equating every seed-like mod item with a valid ingredient.

These are registration defaults. They do not replace testing consumption, Creative behavior, ammo-pouch interactions, projectile effects or mod compatibility. The ammo-pouch guide records a separate released storage-rejection risk.

All 78 covered registrations

Each weapon name opens its exact-release illustrated item card. “Damage” and “ticks” retain the limited meanings above. Fire mode and the two modifiers are available in the expandable card panel and evidence file.

Weapon / illustrated card Damage input Interval ticks Durability Ammunition reference
Abominator 2.625 3 4720 aoa3:limonite_bullet
Apoco Assault Rifle 5.625 6 5920 aoa3:limonite_bullet
Apoco Rifle 2.5 6 5960 aoa3:discharge_capsule
Aqua Magnum 2.0625 2 6080 aoa3:limonite_bullet
Artifact 10 5 6000 aoa3:limonite_bullet
Baronator 3 5 2480 aoa3:limonite_bullet
Bayonette Rifle 3.4375 5 2520 aoa3:limonite_bullet
Big Top 3.125 4 3680 aoa3:limonite_bullet
Blood Iron 6.125 8 3480 aoa3:metal_slug
Chain Wrecker 1.5 2 3840 aoa3:limonite_bullet
Chilli Chugger 3 4 3560 aoa3:chilli
Clownershot 2 4 5880 aoa3:limonite_bullet
Construct 2.375 3 3640 aoa3:limonite_bullet
Coral Clogger 9.075 10 2000 aoa3:metal_slug
Core Rifle 1.875 3 2520 aoa3:limonite_bullet
Crystal Carver 3 4 3480 aoa3:limonite_bullet
Cyclone 2.375 3 4400 aoa3:limonite_bullet
Darkener 2.875 3 6040 aoa3:limonite_bullet
Dart Gun 4.675 5 4520 NeoForge Tags.Items.SEEDS
Destruction Rifle 3.125 5 2440 aoa3:limonite_bullet
Discharge Rifle 1.25 6 2280 aoa3:discharge_capsule
Draco 3.75 4 5560 aoa3:limonite_bullet
Dragilator 1.625 2 4480 aoa3:limonite_bullet
Dustometer 5.25 6 4720 aoa3:limonite_bullet
Echo Gull 4.375 7 2320 aoa3:limonite_bullet
Electinator 1.625 2 4480 aoa3:limonite_bullet
Flame Wrecker 1.875 2 6120 aoa3:limonite_bullet
Flaming Fury 5.125 7 3440 aoa3:limonite_bullet
Floro Rifle 3.75 4 6000 aoa3:limonite_bullet
Flower's Fury 3.25 4 4400 aoa3:limonite_bullet
Frosticator 1.625 2 4480 aoa3:limonite_bullet
Gardener 1.75 3 2520 NeoForge Tags.Items.SEEDS
Gauge Rifle 5.625 9 2360 aoa3:metal_slug
Germinator 1.625 2 4480 aoa3:limonite_bullet
Golden Fury 6.5 7 6080 aoa3:limonite_bullet
Happy Haunter 2.875 3 6040 aoa3:limonite_bullet
Haunter Rifle 2.75 3 5680 aoa3:limonite_bullet
Heat Wave 6.05 6 5880 aoa3:metal_slug
Hiver 2.875 3 5960 aoa3:limonite_bullet
Hot Shot 3.9875 6 2320 aoa3:metal_slug
Hunter's Rifle 5.9125 7 3600 aoa3:limonite_bullet
Iominator 2.875 3 6000 aoa3:limonite_bullet
Ion Revolver 2.6125 3 3720 aoa3:limonite_bullet
Iro Rifle 3.125 4 3640 aoa3:limonite_bullet
Krilinator 3.75 5 3600 aoa3:limonite_bullet
Light Iron 7.625 8 5880 aoa3:metal_slug
Lunar Assault Rifle 2.875 3 5720 aoa3:limonite_bullet
MK 3.625 4 4960 aoa3:limonite_bullet
MK-Fung 3.75 4 5960 aoa3:limonite_bullet
Mechanical Assault Rifle 4.625 6 3760 aoa3:limonite_bullet
Megagun 1 1 6120 aoa3:limonite_bullet
Miasma 2.25 3 3760 aoa3:limonite_bullet
Minigun 0.625 1 2680 aoa3:limonite_bullet
Mint Magnum 1.65 2 3600 aoa3:limonite_bullet
Nethenette Rifle 5.0875 5 6000 aoa3:limonite_bullet
Nethengeic Slugger 6.1875 8 3120 aoa3:metal_slug
Overshot 1.625 4 3960 aoa3:limonite_bullet
Precasian Slugger 8.1125 8 5960 aoa3:metal_slug
Predator 6.375 7 5920 aoa3:limonite_bullet
Predigun 1 1 6120 aoa3:limonite_bullet
Pulsator 6.25 7 4760 aoa3:limonite_bullet
Purity Rifle 4.5 5 4800 aoa3:limonite_bullet
Rocker Rifle 2.5 4 2520 aoa3:limonite_bullet
Roulette 6.1875 6 5880 aoa3:limonite_bullet
Shoe Flinger 6 6 1600 minecraft:leather_boots
Skullette 6.4625 6 6320 aoa3:limonite_bullet
Skullifact 10 5 6280 aoa3:limonite_bullet
Spectacle 2.75 4 3520 aoa3:limonite_bullet
Spine Gun 2.875 3 6040 aoa3:limonite_bullet
Squad Gun 2.625 3 4840 aoa3:limonite_bullet
Stampede 3.3 6 1200 aoa3:limonite_bullet
Stormer 8 5 3600 aoa3:limonite_bullet
Sublimus 2.75 3 6120 aoa3:limonite_bullet
Tiger Tommy 2.875 3 5960 aoa3:limonite_bullet
Tommy 1.5 3 1320 aoa3:limonite_bullet
Vile Vanquisher 2.75 4 3320 aoa3:limonite_bullet
Wart Gun 4.5375 7 2320 minecraft:nether_wart
Wrecker 2.375 3 3680 aoa3:limonite_bullet

Evidence and next coverage

Pinned stat definitions · Weapon registrations · Gun property builder.

Released builder/registration evidence · Six-model illustration provenance.

The extraction parses static expressions without loading or executing Java game classes. It follows each selected registration's bootstrap-linked item factory, checks its stat-field reference and literal durability, and keeps the selected builder calls. Shared default ammunition and firing mode are checked in the released builder constructor. Unsupported categories are left out instead of filled with guessed numbers.

Further coverage should independently resolve wrapped builders, subclass-specific effects, enchantments, damage types, ammo consumption and exact-build tests. Preserve the distinction between a configured component, an executable item and measured gameplay. Optional TaCZ presentation/reload plans do not change this native-stat evidence.

AoA item models and mechanics: Tslat and contributors. Original independent reference layout and explanations.