Shaders - Grisgram/gml-raptor GitHub Wiki

Beginning in version 2.7, raptor will start to build up its own pool of useful simple shaders.
Most of them will work on a per-object basis and not post-processing, but we will see, what the future holds.

Starting in this version, the first shader, the GrayScaleShader has been introduced to raptor.

Shaders contained in raptor

Shader Description
GrayscaleShader A simple shader, that renders any object as grayscale
with the commonly used multipliers of [0.299, 0.587, 0.114]

Other coldrock.games shaders

shader logo

I'd like to use this place also to guide you to another shade I've written/adapted from a base code from @JujuAdams.

This shader has its own repository and offers some very cool features and render objects, so he received its own downloadable package.

gml-outline-shader

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