GrayScaleShader - Grisgram/gml-raptor GitHub Wiki
This is a very simple, straightforward shader, which does not need any parameters or configuration.
It will render everything in grayscales using the multipliers [0.299, 0.587, 0.114]
for RGB while activated.
To render a single object with this shader, use code like this in your Draw
or DrawGUI
event:
shader_set(GrayScaleShader);
draw_self();
shader_reset();
That's it! Now your object will look grayscaled.