Page Index - Gr8-Tools/game-developer-roadmap-doc GitHub Wiki
55 page(s) in this GitHub Wiki:
- Home
- Content:
- Pre-Study
- 1. Code design: OOP
- 2. Code design: SOLID
- 3. Git: Beginner tutorial
- 4. Unity Game Engine: Get started
- Game Mathematics
- 1. Vector: Basics. Products. Spaces. Matrices.
- 2. Trigonometry in Game Development
- 3. Rotation: Eulers and Quaternions
- 4. Interpolation: Linear interpolation, Inverse Lerp, Remap, Slerp
- 5. Polar and Spherical coordinate systems
- 6. Curve
- 7. Matrices
- Game Physics
- 1. Rigidbody
- 2. Rigidbody: Collisions
- 3. Rigidbody: Raycasts
- 4. Rigidbody: Joints
- 5. Ragdoll: Animated Physics of character
- C# Convensions Cheat‐Sheet
- Please reload this page
- Curves
- Please reload this page
- Git: Beginner Guide ‐ Main Commands and Principles
- Please reload this page
- Interpolation: Linear interpolation, Inverse Lerp, Remap, Slerp
- Please reload this page
- Object‐Oriented Programming
- Please reload this page
- Polar and Spherical coordinate systems
- Please reload this page
- Ragdoll: Animated Physics of character
- Please reload this page
- Rigidbody
- Please reload this page
- Rigidbody: Collisions
- Please reload this page
- Rigidbody: Joints.
- Please reload this page
- Rigidbody: Raycasts
- Please reload this page
- Rotation: Eulers and Quaternions.
- Please reload this page
- SOLID ‐ OOP Pattern
- Please reload this page
- Trigonometry in Game Development
- Please reload this page
- TRS Matricies
- Please reload this page
- Unity engine: Get started
- Please reload this page
- Vector: Basics. Products. Spaces. Matrices.
- Please reload this page