SOLID ‐ OOP Pattern - Gr8-Tools/game-developer-roadmap-doc GitHub Wiki

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SOLID is an acronym that represents five key principles of object-oriented programming (OOP) that aim to make software designs more understandable, flexible, and maintainable. These principles were introduced by Robert C. Martin, also known as Uncle Bob. They are an essential part of writing clean, efficient, and scalable code.

Subtopics and Definitions

  1. Single Responsibility Principle (SRP) - This principle states that a class should have only one reason to change. In other words, a class should have only one job or responsibility in the software system.

  2. Open/Closed Principle (OCP) - This principle emphasizes that classes should be open for extension but closed for modification. It encourages developers to add new features or functionality without altering the existing code.

  3. Liskov Substitution Principle (LSP) - The LSP articulates that objects of a superclass should be replaceable with objects of its subclass without affecting the program's functionality. In essence, a derived class must extend the base class without changing its behavior.

  4. Interface Segregation Principle (ISP) - ISP suggests that a client should not be forced to depend on interfaces that it does not use. Instead of implementing large interfaces, classes should be tailored to specific client requirements.

  5. Dependency Inversion Principle (DIP) - DIP promotes decoupling between high-level and low-level modules. It advocates the use of abstractions where high-level modules should not depend on low-level modules; both should depend on abstractions.

Understanding and applying these SOLID principles in OOP helps developers create more maintainable, modular, and scalable software systems. These principles provide a framework for building robust and flexible code that can adapt to changing requirements.

Additional materials

Video

  1. SOLID principles in simple worlds - one more cool Russian video that can't be missed.

45 minutes