LuaManual APIReference - Gambini/libRocket GitHub Wiki

API Reference

This is mostly the same as the Python page. For only the differences with Python, see LINK HERE

How to read: For methods, on the left is the return type, then a space, then the name of the method. In the parenthesis will be a comma separated list of parameters with a type, then a space, then a hopefully descriptive name.

For properties, there will be a type to the left in parenthesis. Get and/or Set access are indicated in the last sentence.

Types should be easy to decipher, with an exception where {} means a table and void means no type. Table examples: {} = see the text for more info {type} = array of type objects {k=k_type,v=v_type} = table with k_type keys and v_type values

rocket Global

rocket is a global variable in Lua that holds no data except these functions and properties.

Context CreateContext(string name, Vector2i dimensions):: Creates and returns a new context called name, with initial dimensions of dimensions. The name of the context must be unique; if it is not, nil will be returned

bool LoadFontFace(string font_path):: Loads the font face at font_path. The function will return true if the font face was loaded, false if not.

void RegisterTag(string tag_name, ElementInstancer instancer):: Registers a ElementInstancer to instance when a specific XML tag is encountered in an RML file.

contexts ({}):: A table of the active libRocket contexts. It can be indexed by string (in which case the context with the matching name is returned), or number (in which case the nth context is returned). Read-only proxy table.

key_identifier ({int}):: A mirror of the Rocket::Core::Input enum from C++. Rocket::Core::Input::KI_0 == rocket.key_identifier.KI_0.

Basic Types

class Vector2i:: A two-dimensional integral vector.

class Vector2f:: Constructs a two-dimensional floating-point vector.

class Colourb:: A colour with four channels, each from 0 to 255.

class Colourf:: A colour with four channels, each from 0.0 to 1.0.

Log

void Message(logtype type, string message):: Sends a log message to libRocket (and the attached debugger if present). This is not called from an instance of a Log object, just Log.Message. type should be one of:

  • Log.logtype.always
  • Log.logtype.error
  • Log.logtype.warning
  • Log.logtype.info
  • Log.logtype.debug

Element

The Element global table contains a table named As, where you would find the child types of Element to cast to. For example, if you are using RocketControls, to convert an element from an event to an ElementFormControlInput, you could put local input = Element.As.ElementFormControlInput(element).

The Element class has no constructor; it must be instantiated through a Document object instead. It has the following methods and properties:

void AddEventListener(string event, string|function listenerbool in_capture_phase):: Attaches listener to this element, listening for occurrences of event in either the bubble or capture phase. If not specified, in_capture_phase will default to false. See also[Events added from Lua cannot be removed.*

void AppendChild(Element element):: Appends element as a child to this element.

void Blur():: Removes input focus from this element.

void Click():: Fakes a click on this element.

void DispatchEvent(string event, {} parameters, bool interruptible):: Dispatches an event to this element. The event is of type event. Parameters to the event are given in the table parameters; the table must only contain string keys and floating-point, integer, boolean, Lua userdata, or string values. interruptible determines if the event can be forced to stop propagation early.

void Focus():: Gives input focus to this element.

wiki:documentation/LuaManual/Variant variant GetAttribute(string name):: Returns the value of the attribute named name. If no such attribute exists, the empty string will be returned.

Element GetElementById(string id):: Returns the descendant element with an id of id.

{Element} GetElementsByTagName(string tag_name):: Returns a list of all descendant elements with the tag of tag_name.

bool HasAttribute(string name):: Returns True if the element has a value for the attribute named name, False if not.

bool HasChildNodes():: Returns True if the element has at least one child node, false if not.

void InsertBefore(Element element, Element adjacent_element):: Inserts the element element as a child of this element, directly before adjacent_element in the list of children.

bool IsClassSet(string name*):: Returns true if the class name is set on the element, false if not.

void RemoveAttribute(string name):: Removes the attribute named name from the element.

bool RemoveChild(Element element):: Removes the child element element from this element.

void ReplaceChild(Element inserted_element, Element replaced_element):: Replaces the child element replaced_element with *inserted_element'' in this element's list of children. If replaced_element is not a child of this element, inserted_element will be appended onto the list instead.

void ScrollIntoView(bool align_with_top):: Scrolls this element into view if its ancestors have hidden overflow. If align_with_top is True, the element's top edge will be aligned with the top (or as close as possible to the top) of its ancestors' viewing windows. If False, its bottom edge will be aligned to the bottom.

void SetAttribute(string name, string value):: Sets the value of the attribute named name to value.

void SetClass(string name, bool value):: Sets (if value is true) or clears (if value is false) the class name on the element.

attributes ({k=string,v=variant}):: The array of attributes on the element. Read-only proxy table.

child_nodes ({Element}):: The array of child nodes on the element. Read-only.

class_name (string):: The space-separated list of classes on the element. Read & write.

client_left (float):: The distance between the left border edge and the left client edge of the element. Read-only.

client_height (float):: The height of the element's client area. Read-only.

client_top (float):: The distance between the top border edge and the top client edge of the element. Read-only.

client_width (float):: The width of the element's client area. Read-only.

first_child (Element):: The first child of the element, or nil if the client has no children. Read-only.

id (string):: The ID of the element, or the empty string if the element has no ID. Read & write.

inner_rml (string):: The element's RML content. Read & write.

last_child (Element):: The last child of the element, or nil if the client has no children. Read-only.

next_sibling (Element):: The element's next sibling, or None if it is the last sibling. Read-only.

offset_height (float):: The height of the element, excluding margins. Read-only.

offset_left (float):: The distance between the element's offset parent's left border edge and this element's left border edge. Read-only.

offset_parent (Element):: The element's offset parent. Read only.

offset_top (float):: The distance between the element's offset parent's top border edge and this element's top border edge. Read-only.

offset_width (float):: The width of the element, excluding margins. Read-only.

owner_document (Document):: The document this element is part of. Read-only.

parent_node (Element):: The element this element is directly parented to. Read-only.

previous_sibling (Element):: The element's previous sibling, or nil if it is the first sibling. Read-only.

scroll_height (float):: The height of this element's content. This will be at least as high as the client height. Read-only.

scroll_left (float):: The offset between the left edge of this element's client area and the left edge of the content area. Read & write.

scroll_top (float):: The offset between the top edge of this element's client area and the top edge of the content area. Read & write.

scroll_width (float):: The width of this element's content. This will be at least as wide as the client width. Read-only.

style ({k=string,v=string}):: An object used to access this element's style information. Read & write proxy table.

tag_name (string):: The tag name used to instance this element. Read-only.

ElementText

ElementText derives from Element. ElementText is an interface, and therefore cannot be instanced directly. A concrete ElementText must be instantiated through a Document object instead. It has the following property:

text (string):: The raw text content of the text element in UTF-8 encoding.

Document

Document derives from Element. Document has no constructor; it must be instantiated through a Context object instead, either by loading an external RML file or creating an empty document. It has the following methods and properties:

void PullToFront():: Pulls the document in front of other documents within its context with a similar z-index.

void PushToBack():: Pushes the document behind other documents within its context with a similar z-index.

void Show([flags]):: Shows the document. flags is either DocumentFocus.NONE, DocumentFocus.FOCUS or DocumentFocus.MODAL. flags defaults to DocumentFocus.FOCUS.

void Hide():: Hides the document.

void Close():: Hides and closes the document, destroying its contents.

Element CreateElement(string tag_name):: Instances an element with a tag of tag_name.

ElementText CreateTextNode(string text):: Instances a text element containing the string text.

title (string):: The title of the document, as initially set by the <title> tag in the document's header. Read & write.

context (Context):: The context the document belongs to. Read-only.

Event

The Event class has no constructor; it is generated internally. It has the following methods and properties:

void StopPropagation():: Stops the propagation of the event through the event cycle, if allowed.

current_element (Element):: The element the event has propagated to. Read-only.

type (string):: The string name of the event. Read-only.

target_element (Element):: The element the event was originally targeted at. Read-only.

parameters ({k=string,v=variant}):: A dictionary like object containing all the parameters in the event. Read-only proxy table.

Context

The Context class has no constructor; it must be instantiated through the rocket.CreateContext() function. It has the following methods and properties:

void AddEventListener(string event, string|function script, Element element_context, bool in_capture_phase):: Adds the inline Lua script, script, as an event listener to the context. Rules for script are the same as the listener argument to Element.AddEventListener. element_context is an optional Element; if it is not nil, then the script will be executed as if it was bound to that element.

void AddMouseCursor(Document cursor_document):: Adds a cursor document loaded by another context into this context. The cursor document will be returned.

Document CreateDocument(string tag):: Creates a new document with the tag name of tag.

Document LoadDocument(string document_path):: Attempts to load a document from the RML file found at document_path. If successful, the document will be returned with a reference count of one.

Document LoadMouseCursor(string cursor_document_path):: Attempts to load a document from the RML file found at cursor_document_path as a cursor. If successful, the cursor's document will be returned with a reference count of one.

bool Render():: Renders the context.

void ShowMouseCursor(bool show):: If show is True, this shows the mouse cursor, otherwise hides it.

void UnloadAllDocuments():: Closes all documents currently loaded with the context.

void UnloadAllMouseCursors():: Unloads all cursors currently loaded with the context.

void UnloadDocument(Document document):: Unloads a specific document within the context.

void UnloadMouseCursor(string cursor_name):: Unloads a specific cursor by name.

bool Update():: Updates the context.

dimensions (Vector2i):: The dimensions of the context, as a Vector2i type. Read & write.

documents (k=int|string,v=Document):: Returns an array of the documents within the context. This can be looked up as an array or a dictionary. Read-only proxy table.

focus_element (Element):: Returns the leaf of the context's focus tree. Read-only.

hover_element (Element):: Returns the element under the context's cursor. Read-only.

name (string):: The name of the context, specified at construction. Read-only.

root_element (Element):: Returns the context's root element. Read-only.

Controls API Reference

To use these types, you must link with RocketControls and RocketControlsLua. Additionally, you must call Rocket::Controls::Lua::RegisterTypes found in /include/Rocket/Controls/Lua/Controls.h after you start the interpreter.

ElementForm

ElementForm derives from Element. The form element has the following method:

void Submit([name , string submit_value]):: Submits the form, optionally with the given name and submit_value. Both default to empty strings.

ElementFormControl

ElementFormControl derives from Element. The form element control has the following properties:

disabled (bool):: The disabled status of the control. Read & write.

name (string):: The name of the control, initial set with the "name" attribute.

value (string):: The current value of the control.

ElementFormControlSelect

ElementFormControlSelect derives from ElementFormControl. The control has the following methods and properties:

int Add(string rml, stringvalueint before):: Adds a new option to the select box. The new option has the string value of value and is represented by the elements created by the RML string rml. The new option will be inserted by the index specified by before; if this is out of bounds (the default), then the new option will be appended onto the list. The index of the new option will be returned.

void Remove(int index):: Removes an existing option from the selection box.

options ({ {"element"=Element,"value"=string} }:: The array of options available in the select box. Each entry in the array has the property value, the string value of the option, and element, the root of the element hierarchy that represents the option in the list. Read-only proxy table.

selection (int):: The index of the currently selected option.

ElementFormControlDataSelect

ElementFormControlDataSelect derives from ElementFormControlSelect. It has the following additional method:

void SetDataSource(string data_source_name):: Sets the name and table of the new data source to be used by the select box.

ElementFormControlInput

ElementFormControlInput derives from ElementFormControl. The control has the following properties, only appropriate on the relevant types:

checked (bool):: Relevant for radio and checkbox types. The checked status of the input. Read & write.

maxlength (int):: Relevant for text types. The maximum number of characters permitted in the text field. Read & write.

size (int):: Relevant for text types. The approximate number of characters the text field shows horizontally at once. Read & write.

max (int):: Relevant for range types. The value of the control on the bottom / right of the slider. Read & write.

min (int):: Relevant for range types. The value of the control on the top / left of the slider. Read & write.

step (int):: Relevant for range types. The step the control's value changes in. Read & write.

ElementFormControlTextArea

ElementFormControlTextArea derives from ElementFormControl. The control has the following properties:

cols (int):: The approximate number of characters the text area shows horizontally at once. Read & write.

maxlength (int):: The maximum number of characters permitted in the text area. Read & write.

rows (int):: The number of lines the text area shows at once. Read & write.

word_wrap (bool):: True if lines are split to fit into the text area, false if not. Read & write.

ElementTabSet

ElementTabSet derives from Element. The control has the following methods and properties:

void SetPanel(int index, string rml):: Sets the contents of a panel to the RML content rml. If index is out-of-bounds, a new panel will be added at the end.

void SetTab(int index, string rml):: Sets the contents of a tab to the RML content rml. If index is out-of-bounds, a new tab will be added at the end.

active_tab (int):: Index of the active panel. Read & write.

num_tabs (int):: The number of tabs in the tab set. Read-only.

ElementDataGrid

void AddColumn(string fields, string formatter, float initial_width, string header_rml):: Adds a new column to the data grid. The column will read the columns fields (in CSV format) from the grid's data source, processing it through the data formatter named formatter. header_rml specifies the RML content of the column's header.

void SetDataSource(string data_source_name):: Sets the name and table of the new data source to be used by the data grid.

rows ({ElementDataGridRow}):: Returns an array containing all the rows in the data grid. Read-only.

ElementDataGridRow

ElementDataGridRow derives from Element. The data grid row has the following properties:

row_expanded (bool):: The expanded state of the row, either True or False. Read & write.

parent_relative_index (int):: The index of the row, relative to its parent row. So if you are the third row in your parent, then it will be 3. Read-only.

table_relative_index (int):: The index of the row, relative to the data grid it is in. This takes into account all previous rows and their children. Read-only.

parent_row (ElementDataGridRow):: The parent row of this row; nil if it at the top level. Read-only.

parent_grid (ElementDataGrid):: The data grid that this row belongs to. Read-only.

DataFormatter

Abstract DataFormatter interface. Create one by calling DataFormatter.new and set the FormatData property to an appropriate Lua function.

DataFormatter new([name, function 'format_function']):: Create a new DataFormatter object for use in Lua. name defaults to an empty string, and format_function must match the function signature that you would pass to the property FormatData. Both are optional, but if you do not set format_function in new, then you must set it on the property. Where to set the function is solely personal preference, neither is "better" than the other.

FormatData =function({string}) return string end:: Set this to a Lua function that takes an array of strings, and returns a string.

DataSource

Abstract DataSource Interface. Create one by calling DataSource.new, and set the GetNumRows and GetRow properties to appropriate Lua functions.

DataSource new(string name):: Create a new DataSource object for use in Lua.

void NotifyRowAdd(string table_name, int first_row_added, int num_rows_added):: Notify listeners that rows have been added to the data source.

void NotifyRowRemove(string table_name, int first_row_removed, int num_rows_removed):: Notify listeners that rows have been removed from the data source.

void NotifyRowChange(string table_name, int first_row_changed, int num_rows_changed):: Notify listeners that rows have been changed on the data source.

void NotifyRowChange(string table_name):: Notify listeners that all rows on the data source have changed.

GetNumRows =function(string table_name) return int end:: To be set in Lua; return the number of rows in the given table.

GetRow = function(string table_name, int index, {string} columns) return {string} end:: To be set in Lua; return a table of the values of the columns in string form.

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