Material_Tools_Debug_Materials - Diffeomorphic/import_daz GitHub Wiki
Debug Materials

- Update Render Settings: Update render and light settings if they are inadequate.
- Tiles From Geograft: Move geograft UV coordinates to same tile as body UVs.
- Fix Texture Tiles: Copy textures to the right directory and correct tile numbers. To fix incorrect Genesis 8.1 material names.
- Set UDIM Tile: Move all UV coordinates of selected materials to specified UV tile
- Prune Node Trees: Prune all material node trees for selected meshes.
- Prune UV Maps: Remove unused UV maps.
- Make Shader Groups: Create shader groups for the active material.