Material_Tools_Debug_Materials_Prune_UV_Maps - Diffeomorphic/import_daz GitHub Wiki
Prune UV Maps
Daz meshes sometimes have multiple UV maps. A typical example is some genitals, which both have an UV map which matches the underlying torso material, and another one where the genital covers most of UV space. After merging geografts to its main mesh, we may wind up with UV maps that are not used by any material. This button removes such unused UV maps.