Operation Check Text en - yktsr/Text2Frame-MV GitHub Wiki

Operation Check Text

ๆ—ฅๆœฌ่ชž | English

Here is a text that can check all the features including tag specifications and comment-outs.

You can save it from here or copy and paste to use.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Basic text
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
<comment>
* ----------------------------------------------------
* Basic text
* ----------------------------------------------------
</comment>

ใ‚„ใ‚ใฆ๏ผใƒฉใƒผใฎ็ฟผ็ฅž็ซœใฎ็‰นๆฎŠ่ƒฝๅŠ›ใงใ€
ใ‚ฎใƒซใƒ•ใ‚ฉใƒผใƒ‰ใƒปใ‚ถใƒปใƒฉใ‚คใƒˆใƒ‹ใƒณใ‚ฐใ‚’็„ผใๆ‰•ใ‚ใ‚ŒใŸใ‚‰ใ€
้—‡ใฎใ‚ฒใƒผใƒ ใงใƒขใƒณใ‚นใ‚ฟใƒผใจ็น‹ใŒใฃใฆใ‚‹ๅŸŽไน‹ๅ†…ใฎ็ฒพ็ฅžใพใง็‡ƒใˆๅฐฝใใกใ‚ƒใ†๏ผ

ใŠ้ก˜ใ„ใ€ๆญปใชใชใ„ใงๅŸŽไน‹ๅ†…๏ผใ‚ใ‚“ใŸใŒไปŠใ“ใ“ใงๅ€’ใ‚ŒใŸใ‚‰ใ€
่ˆžใ•ใ‚“ใ‚„้Šๆˆฏใจใฎ็ด„ๆŸใฏใฉใ†ใชใฃใกใ‚ƒใ†ใฎ๏ผŸ
ใƒฉใ‚คใƒ•ใฏใพใ ๆฎ‹ใฃใฆใ‚‹ใ€‚
ใ“ใ“ใ‚’่€ใˆใ‚Œใฐใ€ใƒžใƒชใ‚ฏใซๅ‹ใฆใ‚‹ใ‚“ใ ใ‹ใ‚‰๏ผ

ๆฌกๅ›žใ€ใ€ŒๅŸŽไน‹ๅ†…ๆญปใ™ใ€ใ€‚ใƒ‡ใƒฅใ‚จใƒซใ‚นใ‚ฟใƒณใƒใ‚ค๏ผ


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Face, background, window position settings
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
<comment>
* ----------------------------------------------------
* Face, background, window position, and name settings
* ----------------------------------------------------
</comment>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ

<Face: Actor1(0)>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆ้ก”๏ผ‰

<WindowPosition: Top>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆไธŠ๏ผ‰

<WindowPosition: Middle>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆไธญ๏ผ‰

<WindowPosition: Bottom>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆไธ‹๏ผ‰

<Background: window>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆใ‚ฆใ‚คใƒณใƒ‰ใ‚ฆ๏ผ‰

<Background: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆๆš—ใ๏ผ‰

<Background: Transparent>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆ้€ๆ˜Ž๏ผ‰

<Name: ๆถผ้ขจ้’่‘‰>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ๅๅ‰ๆŒ‡ๅฎš)

<Face: Actor1(0)><WindowPosition: Top><Background: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆAC1ใ€ไธŠใ€ๆš—ใ๏ผ‰

<Face: Actor1(1)><WindowPosition: Top><Background: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธŠ,ๆš—ใ)

<Face: Actor1(1)>
<WindowPosition: Middle>
<Background: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธญใ€ๆš—ใ)

<Face: Actor1(1)><WindowPosition: Bottom><Background: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธ‹ใ€ๆš—ใ)

<Face: Actor1(1)><WindowPosition: ไธญ><Background: ๆš—ใใ™ใ‚‹>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธญใ€ๆš—ใ)

<Face: Actor1(1)><WindowPosition: ไธญ><Background: ๆš—ใ>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธญใ€ๆš—ใ)

<้ก”: Actor1(1)><ไฝ็ฝฎ: ไธญ><่ƒŒๆ™ฏ: ๆš—ใ>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธญใ€ๆš—ใ)

<FC: Actor1(1)><WP: Bottom><BG: Dim>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธ‹)

<FC: Actor1(1)><WP: Bottom><BG: Dim><Name: ๆถผ้ขจ้’่‘‰>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ(ไธ‹ใ€ๆš—ใใ€ๅๅ‰)


% ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆใ‚ณใƒกใƒณใƒˆใ‚ขใ‚ฆใƒˆ๏ผ‰
% ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ๏ผˆใ‚ณใƒกใƒณใƒˆใ‚ขใ‚ฆใƒˆ๏ผ‰

<Face: Actor1(0)><WindowPosition: Top><Background: Dim>
<Name: \N[1]>
ใ‚‚ใ†ๅฐ‘ใ—ๅฝนใซ็ซ‹ใฆใŸใ‚‰ใฃใฆใ€‚
ๆ‘ไบบไปฅๅค–ใฎใ‚ญใƒฃใƒฉใ‚‚ใŸใใ•ใ‚“ไฝœใ‚‰ใ›ใฆใ„ใŸใ ใ‘ใŸใ‚‰ใจๆ€ใ„ใพใ™



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Additional features (Incorporating other event commands)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
<comment>
* ----------------------------------------------------
* Additional features (Incorporating other event commands)
* ----------------------------------------------------
</comment>

%-------------------------------------------------
% (1) Show Choices
%-------------------------------------------------
% Display 2 choices with the following settings:
%  - Background: Window
%  - Window Position: Right
%  - Default: Choice #1
%  - Cancel: Choice #2
้•ท่€ใซไผšใฃใฆๆŒจๆ‹ถใฏๆธˆใพใ›ใฆใใŸใ‹ใ„๏ผŸ
<ShowChoices: Window, Right, 1, 2>
<When: ใฏใ„>
ใใ†ใ‹ใ€‚ใใ‚Œใชใ‚‰ใ‚ˆใ‹ใฃใŸใ€‚
ๆ—ฉ้€Ÿ้•ท่€ใฎไพ้ ผใฎใจใŠใ‚Šใ€ๅŒ—ใซๅ‘ใ‹ใฃใฆใใ‚Œใชใ„ใ‹ใ„ใ€‚
<When: ใ„ใ„ใˆ>
ใใ‚Œใฏใ„ใ‘ใชใ„ใ€‚
้•ท่€ใฏๅ›ใฎใ‚ˆใ†ใช่‹ฅ่€…ใ‚’ๆŽขใ—ใฆใ„ใ‚‹ใ‚“ใ ใ€‚
ๆŒจๆ‹ถใซ่กŒใฃใฆ่ฉฑใ‚’่žใ„ใฆใใ‚Œใชใ„ใ‹ใ„ใ€‚
<End>

% Example 2: Display 3 choices with the following settings:
%   - Background: Transparent
%   - Window Position: Middle
%   - Default: Choice #1
%   - Cancel: Branch
ไป–ใซใ‚‚่ฉฑใ—ใŸใ„ใ“ใจใŒใ‚ใ‚‹ใ‚“ใ ใ€‚
ไฝ•ใŒ่žใใŸใ„๏ผŸ
<ShowChoices: Transparent, Middle, 1, Branch>
<When: ๅ‹‡่€…ใƒŽใƒผใ‚ผใƒณใฎไผ่ชฌ>
ๅ‹‡่€…ใƒŽใƒผใ‚ผใƒณใฏใ€œใ€œ๏ผˆ็œ็•ฅ
<When: ้ญ”็Ž‹ใซๆŒ‘ใ‚€ๅ†’้™บ่€…ใฎ็พ็Šถ>
้ญ”็Ž‹ใซๆŒ‘ใ‚€ๅ†’้™บ่€…ใฏใ€œใ€œ๏ผˆ็œ็•ฅ
<When: ้ญ”็Ž‹ใซใคใ„ใฆๅˆคๆ˜Žใ—ใฆใ„ใ‚‹็‚น>
้ญ”็Ž‹ใซใคใ„ใฆๅˆคๆ˜Žใ—ใฆใ„ใ‚‹็‚นใฏใ€œใ€œ๏ผˆ็œ็•ฅ
<WhenCancel>
ใƒปใƒปใƒปใˆใ€ๅƒ•ใฎ่ฉฑใ€้•ทใ™ใŽใŸ๏ผŸใ”ใ‚ใ‚“ใ”ใ‚ใ‚“ใ€‚
<End>


%-------------------------------------------------
% (2) Input Number
%-------------------------------------------------
% Input a 2-digit number into variable 1
<InputNumber: 1, 2>


%-------------------------------------------------
% (3) Select Item
%-------------------------------------------------
% Display a list of regular items and assign the selected item's ID to variable 1
<SelectItem: 1, Regular Item>

% Display a list of hidden items A and assign the selected item's ID to variable 20
<SelectItem: 20, Hidden Item A>


%-------------------------------------------------
% (4) Show Scrolling Text
%-------------------------------------------------
% Scroll text at speed "2" with no fast forward flag "OFF"
<ShowScrollingText>
ไธ–็•Œใฏ้ญ”็Ž‹ใซใ‚ˆใฃใฆๆป…ใผใ•ใ‚ŒใŸใ€‚

ใ—ใ‹ใ—ใ€ๅ‹‡่€…ใฏ็ซ‹ใกไธŠใŒใฃใŸใ€‚
</ShowScrollingText>

% Omit only the no fast forward flag (allow fast forward) and scroll text at speed "5"
<ShowScrollingText: 5>
ไธ–็•Œใฏ้ญ”็Ž‹ใซใ‚ˆใฃใฆๆป…ใผใ•ใ‚ŒใŸใ€‚

ใ—ใ‹ใ—ใ€ๅ‹‡่€…ใฏ็ซ‹ใกไธŠใŒใฃใŸใ€‚
</ShowScrollingText>


%-------------------------------------------------
% (5) Control Switches
%-------------------------------------------------
% Turn switch number 1 ON
<Switch: 1, ON>

% Turn all switches numbered 1-10 OFF
<Switch: 1-10, OFF>


%-------------------------------------------------
% (6) Control Variables
%-------------------------------------------------
% Assign constant 2 to variable 1
<Set: 1, 2>

% Add the value of variable 2 to all variables from 1 to 10
<Add: 1-10, variables[2]>

% Subtract a random number from 50 to 100 from variable 1
<Sub: 1, random[50][100]>

% Multiply all variables from 1 to 10 by the level of actor 2 from game data
<Mul: 1-10, GameData[actor][2][level]>

% Divide variable 1 by the party member count from game data
<Div: 1, GameData[PartyMembers]>

% Assign the modulus of variable 1 with the script "$gameVariables.value(1)" value
<Mod: 1, Script[$gameVariables.value(1)]>


%-------------------------------------------------
% (7) Control Self Switch
%-------------------------------------------------
% Turn self switch A ON
<SelfSwitch: A, ON>

% Turn self switch B OFF
<SelfSwitch: B, OFF>


%-------------------------------------------------
% (8) Control Timer
%-------------------------------------------------
% Start a timer for 1 minute and 10 seconds
<Timer: Start, 1, 10>

% Stop the timer
<Timer: Stop>


%-------------------------------------------------
% (9) Conditional Branch
%-------------------------------------------------
% In all examples, when the condition is met,
% display the message "I've loved you too for a long time."
% When the condition is not met,
% display the message "I'm sorry. Let's just be friends."

% When switch 1 is ON
<If: Switch[1], ON>
็งใ‚‚ใšใฃใจๅ‰ใ‹ใ‚‰ๅฅฝใใงใ—ใŸใ€‚
<Else>
ใ”ใ‚ใ‚“ใชใ•ใ„ใ€‚ใŠๅ‹้”ใงใ„ใพใ—ใ‚‡ใ†ใ€‚
<End>

% When variable 1 equals constant 2
<If: Variables[1], ==, 2>
็งใ‚‚ใšใฃใจๅ‰ใ‹ใ‚‰ๅฅฝใใงใ—ใŸ
<Else>
ใ”ใ‚ใ‚“ใชใ•ใ„ใ€‚ใŠๅ‹้”ใงใ„ใพใ—ใ‚‡ใ†ใ€‚
<End>

% When actor ID 1 is in the party
<If: Actors[1], in the party>
็งใ‚‚ใšใฃใจๅ‰ใ‹ใ‚‰ๅฅฝใใงใ—ใŸใ€‚
<Else>
ใ”ใ‚ใ‚“ใชใ•ใ„ใ€‚ใŠๅ‹้”ใงใ„ใพใ—ใ‚‡ใ†ใ€‚
<End>


%-------------------------------------------------
% (10) Loop
%-------------------------------------------------
% The message "ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ" loops infinitely
<Loop>
ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ
<RepeatAbove>


%-------------------------------------------------
% (11) Break Loop
%-------------------------------------------------
<BreakLoop>


%-------------------------------------------------
% (12) Exit Event Processing
%-------------------------------------------------
<ExitEventProcessing>


%-------------------------------------------------
% (13) Common Event
%-------------------------------------------------
% Incorporate common event ID 2
<CommonEvent: 2>

%-------------------------------------------------
% (14) Label
%-------------------------------------------------
% A label named Start
<Label: Start>


%-------------------------------------------------
% (15) Jump to Label
%-------------------------------------------------
% Jump to the label named Start
<JumpToLabel: Start>


%-------------------------------------------------
% (16) Comment
%-------------------------------------------------
<comment>
ใ“ใฎ่พบใ‹ใ‚‰ใ„ใ„ๆ„Ÿใ˜ใฎBGMใ‚’ๅ†็”Ÿใ™ใ‚‹ใ€‚
้ธๆ›ฒใ—ใชใ„ใจใƒปใƒปใƒปใ€‚
</comment>


%-------------------------------------------------
% (17) Change Gold
%-------------------------------------------------
% Example 1: Increase gold by 1
<ChangeGold: Increase, 1>

% Example 2: Decrease gold by the value of variable 5
<ChangeGold: Decrease, Variables[5]>


%-------------------------------------------------
% (18) Change Items
%-------------------------------------------------
% Example 1: Increase item ID 3 by 4
<ChangeItems: 3, Increase, 4>

% Example 2: Decrease item ID 3 by the value of variable 2
<ChangeItems: 3, Decrease, Variables[2]>

%-------------------------------------------------
% (19) Change Weapons
%-------------------------------------------------
% Example 1: Increase weapon ID 1 by 2
<ChangeWeapons: 1, Increase, 2>

% Example 2: Decrease weapon ID 2 by 3. Include equipment
<ChangeWeapons: 2, Decrease, 3, Include Equipment>

% Example 3: Decrease weapon ID 3 by the value of variable 4. Do not include equipment
<ChangeWeapons: 3, Decrease, Variables[4]>


%-------------------------------------------------
% (20) Change Armors
%-------------------------------------------------
% Example 1: Increase armor ID 1 by 2
<ChangeArmors: 1, Increase, 2>

% Example 2: Decrease armor ID 2 by 3. Include equipment
<ChangeArmors: 2, Decrease, 3, Include Equipment>

% Example 3: Decrease armor ID 3 by the value of variable 4. Do not include equipment
<ChangeArmors: 3, Decrease, Variables[4]>


%-------------------------------------------------
% (21) Change Party Member
%-------------------------------------------------
% Example 1: Add actor ID 6. Initialize
<ChangePartyMember: 6, Add, Initialize>

% Example 2: Remove actor ID 2
<ChangePartyMember: 2, Remove>


%-------------------------------------------------
% (22) Change HP
%-------------------------------------------------
% Example 1: Increase actor ID 4's HP by 2
<ChangeHp: 4, Increase, 2>

% Example 2: Decrease the HP of the actor whose ID is the value of variable 5 by the value of variable 2. Allow knockout
<ChangeHp: Variables[5], Decrease, Variables[2], Allow Knockout>


%-------------------------------------------------
% (23) Change MP
%-------------------------------------------------
% Example 1: Increase actor ID 4's MP by 2
<ChangeMp: 4, Increase, 2>

% Example 2: Decrease the MP of the actor whose ID is the value of variable 5 by the value of variable 2
<ChangeMp: Variables[5], Decrease, Variables[2]>


%-------------------------------------------------
% (24) Change TP
%-------------------------------------------------
% Example 1: Increase actor ID 4's TP by 2
<ChangeTp: 4, Increase, 2>

% Example 2: Decrease the TP of the actor whose ID is the value of variable 5 by the value of variable 2
<ChangeTp: Variables[5], Decrease, Variables[2]>


%-------------------------------------------------
% (25) Change State
%-------------------------------------------------
% Example 1: Add state ID 4 to actor ID 1
<ChangeState: 1, Add, 4>

% Example 2: Remove state ID 2 from the actor whose ID is the value of variable 3
<ChangeState: Variables[3], remove, 2>


%-------------------------------------------------
% (26) Recover All
%-------------------------------------------------
% Example 1: Fully recover actor ID 1
<RecoverAll: 1>

% Example 2: Fully recover the entire party
<RecoverAll: Entire Party>


%-------------------------------------------------
% (27) Change EXP
%-------------------------------------------------
% Example 1: Increase actor ID 3's experience by 1. Show level up
<ChangeExp: 3, Increase, 1, Show Level Up>

% Example 2: Decrease the experience of the actor whose ID is the value of variable 1 by the value of variable 3
<ChangeExp: Variables[1], Decrease, Variables[3]>


%-------------------------------------------------
% (28) Change Level
%-------------------------------------------------
% Example 1: Increase actor ID 3's level by 1. Show level up
<ChangeLevel: 3, Increase, 1, Show Level Up>

% Example 2: Decrease the level of the actor whose ID is the value of variable 1 by the value of variable 3
<ChangeLevel: Variables[1], Decrease, Variables[3]>


%-------------------------------------------------
% (29) Change Parameter
%-------------------------------------------------
% Example 1: Increase actor ID 5's MaxHP by 10
<ChangeParameter: 5, MaxHp, Increase, 10>

% Example 2: Decrease the M.Attack of the actor whose ID is the value of variable 2 by the value of variable 4
<ChangeParameter: Variables[2], M.Attack, Decrease, Variables[4]>


%-------------------------------------------------
% (30) Change Skill
%-------------------------------------------------
% Example 1: Actor ID 1 learns skill ID 2
<ChangeSkill: 1, Learn, 2>

% Example 2: The actor whose ID is the value of variable 4 forgets skill ID 1
<ChangeSkill: Variables[4], Forget, 1>


%-------------------------------------------------
% (31) Change Equipment
%-------------------------------------------------
% Example: Equip actor ID 1 with equipment ID 6 of equipment type ID 2
<ChangeEquipment: 1, 2, 6>


%-------------------------------------------------
% (32) Change Name
%-------------------------------------------------
% Example: Change actor ID 1's name to "ใƒใƒญใƒซใƒ‰"
<ChangeName: 1, ใƒใƒญใƒซใƒ‰>


%-------------------------------------------------
% (33) Change Class
%-------------------------------------------------
% Example 1: Change actor ID 3's class to class ID 2. Do not save level/EXP
<ChangeClass: 3, 2>

% Example 2: Change actor ID 3's class to class ID 2. Save level/EXP
<ChangeClass: 3, 2, Save EXP>


%-------------------------------------------------
% (34) Change Nickname
%-------------------------------------------------
% Example: Change actor ID 3's nickname to "ไธ‰ไบบ็›ฎใฎใ‚ขใ‚ฏใ‚ฟใƒผ"
<ChangeNickname: 3, ไธ‰ไบบ็›ฎใฎใ‚ขใ‚ฏใ‚ฟใƒผ>


%-------------------------------------------------
% (35) Change Profile
%-------------------------------------------------
% Example: Change actor ID 3's profile
%     Profile line 1: ใ‚ขใ‚ฏใ‚ฟใƒผ3
%     Profile line 2: ๅˆๆœŸใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผ
<ChangeProfile: 3, ใ‚ขใ‚ฏใ‚ฟใƒผ3, ๅˆๆœŸใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผ>


%-------------------------------------------------
% (36) Transfer Player
%-------------------------------------------------
% Example 1: Move to map ID 1, X coordinate 10, Y coordinate 20. Direction: Retain Fade: Black
<TransferPlayer: Direct[1][10][20], Retain, Black>

% Example 2: Move to map ID in variable 1, X coordinate in variable 2, Y coordinate in variable 3. Direction: Down Fade: White
<TransferPlayer: WithVariables[1][2][3], Down, White>


%-------------------------------------------------
% (37) Set Vehicle Location
%-------------------------------------------------
% Example 1: Place the boat at map ID 1, X coordinate 10, Y coordinate 20
<SetVehicleLocation: Boat, Direct[1][10][20]>

% Example 2: Place the ship at map ID in variable 1, X coordinate in variable 2, Y coordinate in variable 3
<SetVehicleLocation: Ship, WithVariables[1][2][3]>


%-------------------------------------------------
% (38) Set Event Location
%-------------------------------------------------
% Example 1: Set this event to X coordinate 10, Y coordinate 20. Direction: Retain
<SetEventLocation: This Event, Direct[10][20], Retain>

% Example 2: Set event ID 12 to X coordinate in variable 2, Y coordinate in variable 3. Direction: Up
<SetEventLocation: 12, WithVariables[2][3], Up>

% Example 3: Exchange event ID 12 with this event. Direction: Up
<SetEventLocation: 12, Exchange[This Event], Up>


%-------------------------------------------------
% (39) Scroll Map
%-------------------------------------------------
%  Example 1: Scroll map down, distance 100, normal speed. Do not wait for completion
<ScrollMap: down, 100, normal>

% Example 2: Scroll map right, distance 50, x2 slower. Wait for completion
<ScrollMap: right, 50, x2 slower, Wait for Completion>


%-------------------------------------------------
% (40) Set Movement Route
%-------------------------------------------------
% Example: Set movement route. Target is player, don't repeat, don't skip
%     Wait for completion
%  1. Jump to x10,y20
%  2. Wait 60 frames
%  3. Turn switch ID 1 ON
%  4. Change speed to "normal"
%  5. Change image to third ID of Actor1.png
%  6. Change opacity to 255
%  7. Change blend mode to normal
%  8. Change SE to "Attack1.ogg" volume 90, pitch 100%, pan 0
%  9. Set script to console.log("ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ")
<SetMovementRoute: player, false, false, true>
<Jump: 10, 20>
<McWait: 60>
<SwitchOn: 1>
<ChangeSpeed: normal>
<ChangeImage: Actor1, 2>
<ChangeOpacity: 255>
<ChangeBlendMode: normal>
<McPlaySe: Attack1, 90, 100, 0>
<McScript: console.log("ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ");>


%-------------------------------------------------
% (41) Get On/Off Vehicle
%-------------------------------------------------
<GetOnOffVehicle>


%-------------------------------------------------
% (42) Change Transparency
%-------------------------------------------------
% Example: Turn transparency ON
<ChangeTransparency: ON>


%-------------------------------------------------
% (43) Change Player Followers
%-------------------------------------------------
% Example: Turn player followers ON
<ChangePlayerFollowers: ON>


%-------------------------------------------------
% (44) Gather Followers
%-------------------------------------------------
<GatherFollowers>


%-------------------------------------------------
% (45) Show Animation
%-------------------------------------------------
% Example 1: Display animation ID 2 on player. Wait for completion
<ShowAnimation: player, 2, Wait for Completion>

% Example 2: Display animation ID 4 on event ID 3. Do not wait for completion
<ShowAnimation: 3, 4>


%-------------------------------------------------
% (46) Show Balloon Icon
%-------------------------------------------------
% Example 1: Display exclamation icon on player. Do not wait for completion
<ShowBalloonIcon: Player, Exclamation, false>

% Example 2: Display heart icon on event ID 2. Wait for completion
<ShowBalloonIcon: 22, Heart, Wait for Completion>


%-------------------------------------------------
% (47) Erase Event
%-------------------------------------------------
<EraseEvent>


%-------------------------------------------------
% (48) Show Picture
%-------------------------------------------------
% Example 1: Display picture with the following default settings:
%  - Picture number: 1
%  - Image filename: Castle.png
%  - Position: Origin is upper left, X coordinate 0, Y coordinate 0 (default)
%  - Scale: Width 100%, Height 100% (default)
%  - Blend: Opacity 255, blend mode normal (default)
<ShowPicture: 1, Castle>

% Example 2: Display picture with the following settings (only scale specified):
%  - Picture number: 2
%  - Image filename: Castle.png
%  - Position: Origin is upper left, X coordinate 0, Y coordinate 0 (default)
%  - Scale: Width 50%, Height 55%
%  - Blend: Opacity 255, blend mode normal (default)
<ShowPicture: 2, Castle, Scale[50][55]>


% Example 3: Display picture with the following settings:
%  - Picture number: 3
%  - Image filename: Castle.png
%  - Position: Origin is center, X coordinate is variable 2, Y coordinate is variable 3
%  - Scale: Width 90%, Height 95%
%  - Blend: Opacity 235, blend mode screen
<ShowPicture: 3, Castle, Position[Center][Variables[2]][Variables[3]], Scale[90][95], Blend[235][Screen]>


%-------------------------------------------------
% (49) Move Picture
%-------------------------------------------------
% Example 1: Move picture with the following default settings:
%  - Picture number: 1
%  - Time: 60 frames, wait for completion (default)
%  - Position: Origin is upper left, X coordinate 0, Y coordinate 0 (default)
%  - Scale: Width 100%, Height 100% (default)
%  - Blend: Opacity 255, blend mode normal (default)
%  - Easing: Constant speed (default)
<MovePicture: 1>

% Example 2: Move picture with the following settings (only scale change):
%  - Picture number: 2
%  - Time: 60 frames, wait for completion (default)
%  - Position: Origin is upper left, X coordinate 0, Y coordinate 0 (default)
%  - Scale: Width 50%, Height 55%
%  - Blend: Opacity 255, blend mode normal (default)
%  - Easing: Constant speed (default)
<MovePicture: 2, Scale[50][55]>

% Example 3: Move picture with the following settings:
%  - Picture number: 3
%  - Time: 45 frames, wait for completion
%  - Position: Origin is center, X coordinate is variable 2, Y coordinate is variable 3
%  - Scale: Width 90%, Height 95%
%  - Blend: Opacity 235, blend mode screen
%  - Easing: Slow start
<MovePicture: 3, Duration[45][Wait for Completion], Position[Center][Variables[2]][Variables[3]], Scale[90][95], Blend[235][Screen], Easing[Slow start]>

%-------------------------------------------------
% (50) Rotate Picture
%-------------------------------------------------
% Rotate picture number 1 at speed -30
<RotatePicture: 1, -30>


%-------------------------------------------------
% (51) Tint Picture
%-------------------------------------------------
% Example 1: Change picture tint with the following default settings:
%  - Picture number: 1
%  - Time: 60 frames, wait for completion (default)
%  - Color tone: Red 0, Green 0, Blue 0, Gray 0 (default)
<TintPicture: 1>

% Example 2: Change picture tint with the following settings:
%  - Picture number: 2
%  - Time: 60 frames, wait for completion (default)
%  - Color tone: Red 0, Green 255, Blue 255, Gray 0
<TintPicture: 2, ColorTone[0][255][255][0]>

% Example 3: Change picture tint with the following settings:
%  - Picture number: 3
%  - Time: 30 frames, wait for completion
%  - Color tone: Dark (Red -68, Green -68, Blue -68, Gray 0)
<TintPicture: 3, Duration[30][Wait for Completion], ColorTone[Dark]>


%-------------------------------------------------
% (52) Erase Picture
%-------------------------------------------------
% Delete picture number 1
<ErasePicture: 1>


%-------------------------------------------------
% (53) Wait
%-------------------------------------------------
% Wait for 60 frames (1 second)
<wait: 60>


%-------------------------------------------------
% (54) Fadeout Screen
%-------------------------------------------------
<fadeout>


%-------------------------------------------------
% (55) Fadein Screen
%-------------------------------------------------
<fadein>

%-------------------------------------------------
% (56) Tint Screen
%-------------------------------------------------
% Example 1: Change screen tint with the following default settings:
%   - Color tone: Red 0, Green 0, Blue 0, Gray 0 (default)
%   - Time: 60 frames, wait for completion (default)
<TintScreen>

% Example 2: Change screen tint with the following settings:
%   - Color tone: Dark
%   - Time: 30 frames, wait for completion
<TintScreen: ColorTone[Dark], Duration[30][Wait for Completion]>

% Example 3: Change screen tint with the following settings:
%   - Color tone: Red 12, Green 34, Blue 56, Gray 0
%   - Time: 45 frames, do not wait for completion
<TintScreen: ColorTone[12][34][56][0], Duration[45]>


%-------------------------------------------------
% (57) Flash Screen
%-------------------------------------------------
% Example: Flash screen with the following settings:
%   Red: 50, Green: 100, Blue: 150,
%   Intensity: 170, Time: 60 frames,
%   Wait for completion
<FlashScreen: 50, 100, 150, 170, 60, Wait for Completion>


%-------------------------------------------------
% (58) Shake Screen
%-------------------------------------------------
% Example: Shake screen with power 5, speed 8 for 60 frames. Wait for completion
<ShakeScreen: 5, 8, 60, Wait for Completion>


%-------------------------------------------------
% (59) Set Weather Effect
%-------------------------------------------------
% Example: Weather is rain, power 5, change weather over 60 frames. Wait for completion
<SetWeatherEffect: Rain, 5, 60, Wait for Completion>


%-------------------------------------------------
% (60) Play BGM
%-------------------------------------------------
% Play Castle1 with default settings
<PlayBGM: Castle1>

% Play Castle2 with volume 50, pitch 80, pan 30
<PlayBGM: Castle2, 50, 80, 30>

% To set BGM to "None"
<PlayBGM: None>


%-------------------------------------------------
% (61) Fadeout BGM
%-------------------------------------------------
% BGM fades out in 3 seconds
<FadeoutBGM: 3>


%-------------------------------------------------
% (62) Save BGM
%-------------------------------------------------
<SaveBGM>


%-------------------------------------------------
% (63) Replay BGM
%-------------------------------------------------
<ReplayBGM>


%-------------------------------------------------
% (64) Play BGS
%-------------------------------------------------
% Play City with default settings
<PlayBGS: City>

% Play Darkness with volume 50, pitch 80, pan 30
<PlayBGS: Darkness, 50, 80, 30>

% To set BGS to "None"
<PlayBGS: None>


%-------------------------------------------------
% (65) Fadeout BGS
%-------------------------------------------------
% BGS fades out in 3 seconds
<FadeoutBGS: 3>


%-------------------------------------------------
% (66) Play ME
%-------------------------------------------------
% Play Inn with default settings
<PlayME: Inn>

% Play Mystery with volume 50, pitch 80, pan 30
<PlayME: Mystery, 50, 80, 30>

% To set ME to None
<PlayME: None>


%-------------------------------------------------
% (67) Play SE
%-------------------------------------------------
% Play Attack1 with default settings
<PlaySE: Attack1>

% Play Attack2 with volume 50, pitch 80, pan 30
<PlaySE: Attack2, 50, 80, 30>

% To set SE to None
<PlaySE: None>


%-------------------------------------------------
% (68) Stop SE
%-------------------------------------------------
<StopSE>


%-------------------------------------------------
% (69) Play Movie
%-------------------------------------------------
% Example: To play SampleMovie.webm
<PlayMovie: SampleMovie>


%-------------------------------------------------
% (70) Battle Processing
%-------------------------------------------------
% Example 1: Encounter enemy troop ID 1. Can't escape, can't lose
<BattleProcessing: 1>

% Example 2: Encounter enemy troop in variable ID 5. Can escape, can lose
<BattleProcessing: Variables[5]>
<IfWin>
ๅ‹ใฃใŸ๏ผ
<IfEscape>
้€ƒใ’ใŸ๏ผ
<IfLose>
่ฒ ใ‘ใŸ๏ผ
<End>

% Example 3: Encounter random enemy troop. Can lose
<BattleProcessing: Random>
<IfWin>
ๅ‹ใฃใŸ๏ผ
<IfLose>
่ฒ ใ‘ใŸ๏ผ
<End>


%-------------------------------------------------
% (71) Shop Processing
%-------------------------------------------------
% Example 1: Set item ID 1 to standard price. Not purchase only
<ShopProcessing>
<Merchandise: Item, 1, standard>

% Example 2: Set multiple items. Purchase only
%      Weapon ID 4 price 500
%      Armor ID 6 price 1200
<ShopProcessing: Purchase Only>
<Merchandise: weapon, 4, 500>
<Merchandise: armor, 6, 1200>


%-------------------------------------------------
% (72) Name Input Processing
%-------------------------------------------------
% Example: Input name for actor ID 1 with max 8 characters
<NameInputProcessing: 1, 8>


%-------------------------------------------------
% (73) Open Menu Screen
%-------------------------------------------------
<OpenMenuScreen>


%-------------------------------------------------
% (74) Open Save Screen
%-------------------------------------------------
<OpenSaveScreen>


%-------------------------------------------------
% (75) Game Over
%-------------------------------------------------
<GameOver>


%-------------------------------------------------
% (76) Return to Title Screen
%-------------------------------------------------
<ReturnToTitleScreen>


%-------------------------------------------------
% (77) Change Battle BGM
%-------------------------------------------------
% Play Battle1 with default settings
<ChangeBattleBGM: Battle1>

% Play Battle2 with volume 50, pitch 80, pan 30
<ChangeBattleBGM: Battle2, 50, 80, 30>


%-------------------------------------------------
% (78) Change Victory ME
%-------------------------------------------------
% Example: Change victory ME to filename "Victory1.ogg", volume 90, pitch 100, pan 0
<ChangeVictoryMe: Victory1, 90, 100, 0>


%-------------------------------------------------
% (79) Change Defeat ME
%-------------------------------------------------
% Example: Change defeat ME to filename "Defeat1.ogg", volume 90, pitch 100, pan 0
<ChangeDefeatMe: Defeat1, 90, 100, 0>


%-------------------------------------------------
% (80) Change Vehicle BGM
%-------------------------------------------------
% Example: Change boat BGM to filename "Ship1.ogg", volume 90, pitch 100, pan 0
<ChangeVehicleBgm: boat, Ship1, 90, 100, 0>


%-------------------------------------------------
% (81) Change Save Access
%-------------------------------------------------
% Example: Change to disable saving
<ChangeSaveAccess: Disable>


%-------------------------------------------------
% (82) Change Menu Access
%-------------------------------------------------
% Example: Change to disable menu
<ChangeMenuAccess: Disable>


%-------------------------------------------------
% (83) Change Encounter
%-------------------------------------------------
% Example: Change to disable encounters
<ChangeEncounter: Disable>


%-------------------------------------------------
% (84) Change Formation Access
%-------------------------------------------------
% Example: Change to disable formation
<ChangeFormationAccess: Disable>


%-------------------------------------------------
% (85) Change Window Color
%-------------------------------------------------
% Example: Change window color to red -255, green 100, blue 150
<ChangeWindowColor: -255, 100, 150>


%-------------------------------------------------
% (86) Change Actor Images
%-------------------------------------------------
% Example: Change actor ID 1's images to:
%   - 2nd face in "Actor1.png"
%   - 4th character in "Actor2.png"
%   - Battler in "Actor1_1.png"
<ChangeActorImages: 1, Actor1, 2, Actor2, 4, Actor1_1>


%-------------------------------------------------
% (87) Change Vehicle Image
%-------------------------------------------------
% Example: Change boat image to 5th position in "Vehicle.png"
<ChangeVehicleImage: boat, Vehicle, 5>


%-------------------------------------------------
% (88) Change Map Name Display
%-------------------------------------------------
% Example: Turn map name display ON
<ChangeMapNameDisplay: ON>


%-------------------------------------------------
% (89) Change Tileset
%-------------------------------------------------
% Example: Change to tileset ID 1
<ChangeTileset: 1>


%-------------------------------------------------
% (90) Change Battle Back Ground
%-------------------------------------------------
 % Example: Change battle background to "Desert.png" for battleback1 (lower half), "Cliff.png" for battleback2 (upper half)
 <ChangeBattleBackGround: Desert, Cliff>

%-------------------------------------------------
% (91) Change Parallax
%-------------------------------------------------
% Example 1: Change parallax background to "BlueSky.png". Do not loop
<ChangeParallax: BlueSky>

% Example 2: Change parallax background to "BlueSky.png".
%      Scroll horizontally at speed 10, vertically at speed -25
<ChangeParallax: BlueSky, LoopHorizontally[10], LoopVertically[-25]>


%-------------------------------------------------
% (92) Get Location Info
%-------------------------------------------------
% Example 1: Store terrain tag value at X coordinate 10, Y coordinate 20 of current map in variable 1
<GetLocationInfo: 1, Terrain Tag, Direct[10][20]>

% Example 2: Store layer 1 tile ID at X coordinate specified by variable 4, Y coordinate 5 of current map in variable 2
<GetLocationInfo: 2, Layer 1, WithVariables[4][5]>

% Example 3: Store region ID value of this event in variable 3
<GetLocationInfo: 3, Region ID, Character[This Event]>


%-------------------------------------------------
% (93) Change Enemy HP
%-------------------------------------------------
% Example 1: Increase enemy #1's HP by 10
<ChangeEnemyHp: 1, Increase, 10>

% Example 2: Decrease entire troop's HP by the value of variable 20. Allow knockout
<ChangeEnemyHp: Entire Troop, Decrease, Variables[20], Allow Knockout>


%-------------------------------------------------
% (94) Change Enemy MP
%-------------------------------------------------
% Example 1: Increase enemy #1's MP by 10
<ChangeEnemyMp: 1, Increase, 10>

% Example 2: Decrease entire troop's MP by 20
<ChangeEnemyMp: Entire Troop, Decrease, Variables[20]>


%-------------------------------------------------
% (95) Change Enemy TP
%-------------------------------------------------
% Example 1: Increase enemy #1's TP by 10
<ChangeEnemyTp: 1, Increase, 10>

% Example 2: Decrease entire troop's TP by 20
<ChangeEnemyTp: Entire Troop, Decrease, Variables[20]>


%-------------------------------------------------
% (96) Change Enemy State
%-------------------------------------------------
% Example 1: Add state ID 4 to enemy #1
<ChangeEnemyState: 1, Add, 4>

% Example 2: Remove state ID 4 from entire troop
<ChangeEnemyState: Entire Troop, Remove, 6>


%-------------------------------------------------
% (97) Enemy Recover All
%-------------------------------------------------
% Example 1: Fully recover enemy #1
<EnemyRecoverAll: 1>

% Example 2: Fully recover all enemies
<EnemyRecoverAll: Entire Troop>


%-------------------------------------------------
% (98) Enemy Appear
%-------------------------------------------------
% Example: Make enemy #1 appear
<EnemyAppear: 1>


%-------------------------------------------------
% (99) Enemy Transform
%-------------------------------------------------
% Example: Transform enemy #1 into enemy ID 2
<EnemyTransform: 1, 2>


%-------------------------------------------------
% (100) Show Battle Animation
%-------------------------------------------------
% Example 1: Display animation ID 2 on enemy #1
<ShowBattleAnimation: 1, 2>

% Example 2: Display animation ID 2 on entire troop
<ShowBattleAnimation: Entire Troop, 2>


%-------------------------------------------------
% (101) Force Action
%-------------------------------------------------
% Example 1: Force enemy #1 to use skill ID 2 on index 3
<ForceAction: 1, 2, Index 3>

% Example 2: Force actor ID 4 to use skill ID 7 on last target
<ForceAction: Actors[4], 7, Last Target>

% Example 3: Force actor ID 10 to use skill ID 20 on random target
<ForceAction: Actors[10], 20, Random>


%-------------------------------------------------
% (102) Abort Battle
%-------------------------------------------------
<AbortBattle>


%-------------------------------------------------
% (103) Script
%-------------------------------------------------
<script>
for(let i = 0; i < 10; i++) {
  console.log("ไปŠๆ—ฅใ‚‚ไธ€ๆ—ฅใŒใ‚“ใฐใ‚‹ใžใ„๏ผ");
}
</script>


%-------------------------------------------------
% (104)-1 Plugin Command (RPG Maker MV)
%-------------------------------------------------
<plugincommand: ItemBook open>


%-------------------------------------------------
% (104)-2 Plugin Command (RPG Maker MZ, for advanced users)
%-------------------------------------------------
<PluginCommandMZ: Text2Frame, IMPORT_MESSAGE_TO_EVENT, ใ‚คใƒ™ใƒณใƒˆใซใ‚คใƒณใƒใƒผใƒˆ, FileFolder[text], FileName[message.txt], MapID[1], EventID[2], PageID[3], IsOverwrite[false]>
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